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Sorcerer

Spellfire Sorcery

Sorcerers born with the ability to use Spellfire Sorcery use the power of the Weave itself in its raw form. The ability manifests as a flame that burns in flame that corresponds to their very soul. Spellfire is a powerful substance that can be used to heal allies, burn enemies, and absorb spells.

Alignment Spellfire Flame Color
Chaotic EvilA chilling combination of bone white flames and inky black flames
Chaotic GoodA fierce flame of white and blue
NeutralA gentle flame of varying shades of grey depending on your mood
Neutral EvilPitch black flames that seem to laugh as they burn
Neutral GoodA melancholic combination of blue, red, and violet flames
Lawful EvilAn insidious flame of purple, green, and black
Lawful GoodA blinding flame of gold and white
Level Prepared Spells
3Cure Wounds, Guiding Bolt, Lesser Restoration, Scorching Ray
5Aura of Vitality, Dispel Magic
7Fire Shield, Wall of Fire
9Greater Restoration, Flame Strike

Subclass Features

Lv 3

Origin Spells

Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Spellfire Burst

When you tap into your Metamagic the weave ignites and produces Spellfire. When you spend at least one Sorcery Point as part of a Magic action or bonus action on your turn, you can unleash one of the following magical effects of your choice. You can do so once per turn.

Bolstering Flames: You or a creature you can see within 30 ft of you gains temporary hit points equal to 1D4 + your CHA modifier (Minimum 1).

Radiant Fire: One creature you can see within 30 ft of you takes D4 Fire or Radiant damage (Your choice) equal to the number of Sorcery Points expended.

Lv 6

Absorb Spells

Spellfire can use other spells as fuel for its blaze. You always have the spell Counterspell prepared. When you successfully counter a spell you regain Sorcery Points equal to the spell’s level.

Lv 14

Honed Spellfire

You have gotten a better hold of your Spellfire Sorcery. You add your Sorcerer level to the temporary hit points gained from your Bolstering Flames feature, and the damage of your Radiant Fire is increased to D6.

Lv 18

Mantle of Spellfire

When you use your Metamagic you can alter it and infuse it with the essence of Spellfire. When you spend at least one Sorcery Point as part of a Magic action or bonus action on your turn, you can gain the following benefits for one hour. You can use this feature once per long rest or you can regain the use of this feature by expending 5 Sorcery Points.

Burning Life Force: Once per turn when you are hit by an attack roll, you can expend a number of Hit Dice up to your CHA modifier (Minimum 1) and reduce the amount of damage taken by the total to a minimum of 0.

Flight: You gain a Flying speed of 60 ft and can Hover.

Spell Avoidance: When you are subjected to a spell or magical effect that allows you to make a saving throw, you only take half damage instead of full damage on a successful save and only half damage if you fail. You can’t use this benefit if you become Incapacitated.