Classes
All 24 classes across 3 archetypes — Melee, Half Casters, and Full Casters — with 399 subclasses to define your character's path.
Melee
Masters of martial combat — weapon specialists, brawlers, and tactical warriors.
Barbarian
1D12Barbarians come alive in the chaos of combat. They can enter a berserk state where Rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without…
Exo-Driver
1D6Exo-Driver’s derive an obscure psychic power from a shift in time that connects them to a figure of power in the distant future. While fragile on their own the power they can tap into makes them a force that can be…
Fighter
1D10Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with…
Hero
1D10Some can claim to be heroes but those who manifest heroic powers have fulfilled the requirements and are now on a heroic journey. There are many reasons a hero can be called or made but in order to become a true hero…
Monk
1D8Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in various ways: as breath, energy,…
Pirate
1D8Pirates are swashbuckling scoundrels that prowl the seas and cause mayhem. The life of a pirate is one of self indulgence, crime, and hijinks. The love of the sea flows deeply in every Pirate’s veins as well as their…
Psionic Warrior
1D10Psionic Warriors hone their minds to such a degree that they infuse their muscles and reflexes with psionic energy. They use a variety of techniques to overcome obstacles with their advanced intellect. The Psionic…
Rogue
1D8Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat…
Warlord
1D12Warlords turn warfare into an art form. The movement of allies is choreographed and immaculate and their attacks are coordinated and devastating. The presence of a Warlord usually heralds the fall or a nation and the…
Witcher
1D10A Witcher is changed at an early age using mutagens concocted from the monsters that they will one day hunt. The ones that survive the transformation begin their training. When they do make it out into the world they…
Half Casters
Blend martial skill with arcane or divine magic — adaptable and versatile.
Artificer
1D8Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Gambler
1D6Criminals, businessmen, hustlers, so many names for the same group of thrillseekers. Gamblers rarely walk on the straight and narrow, it’s just too boring. They are the type who bet big and work the “house” without a…
Occultist
1D8Occultists dabble in a bit of everything, becoming highly dangerous or benign individuals. They draw power from sources other than themselves to gain power. An Occultist’s knowledge is their greatest weapon as they…
Paladin
1D10Whatever their origin and their mission, Paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god’s altar and the witness of a priest, in a sacred glade before nature spirits…
Ranger
1D10Warriors of the wilderness, Rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to…
Summoner
1D6The resourceful Summoner has studied countless tomes forbidden and rare alike to build their arsenal of spells and develop their circles to defend themselves. Summoners view themselves as team leaders, taskmasters, or…
Vigilante
1D10What makes a hero? What is justice? There are answers and opinions but Vigilantes make their own definitions and decisions. Each Vigilante takes up a cause of justice to right wrongs that no one else will. They develop…
Full Casters
Devoted spellcasters with access to magic at all levels of power.
Bard
1D8Words and music are not just vibrations of air, but vocalizations with power all their own. The Bard is a master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that…
Cleric
1D8Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who…
Druid
1D8Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many Druids pursue a mystic spirituality of transcendent union with nature…
Shaman
1D8Shamans channel the powers of their ancestors. As they continue their spiritual journey, they will eventually connect with a great and powerful ancestor who will use their power to shape their descendant’s fate and aid…
Sorcerer
1D6Magic is a part of every Sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some Sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons.…
Warlock
1D8A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between Warlock and patron is like that of a cCeric and a deity, though the beings that serve as patrons for Warlocks are not gods. A…
Wizard
1D6Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell…