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Full Caster 1D8

Shaman

Shamans channel the powers of their ancestors. As they continue their spiritual journey, they will eventually connect with a great and powerful ancestor who will use their power to shape their descendant’s fate and aid them. The connection they make through various rituals and soul searching unlocks more of their past and allows ancestors from long ago to aid them.

A Shaman may walk a lonely path in the physical sense but their ancestors are always watching over them. While performing the sacred art of Shamanism the Shaman will choose mentors who will teach them the skills they had in life. Even the recently deceased are willing to aid a Shaman who is willing to help them in return. Shamans deal with the dead as much if not more than they work with the living. At the height of their powers a Shaman can summon an avatar of a legendary ancestor who wishes to aid them.

The path a Shaman takes is as much a physical path as it is a spiritual one. Different areas and connections help inspire ancestors to reach out to aid you. The pleas of the dead can also call out to a Shaman asking them to seek them out and aid them. A Shaman may join a party as a means to learn who they wish to mentor them from the other side and to be able to aid more of the restless dead.

Quick Build

You can make a Shaman quickly by following these suggestions. First, WIS should be your highest ability score, followed by CON. Second, choose the Guide Background.

Class Features

Hit Points

Hit Dice: 1D8 per Shaman level

At 1st level: 8 + Your CON Modifier

At higher levels: 1D8 or 5 if lower than 5, + CON Modifier

Proficiencies

Armor
None
Weapons
Clubs, Quarterstaffs, Sickles, Scythes, Darts, Light Crossbows, Blowguns
Tools
Herbalism Kit
Saving Throws
WIS, CHA
Skills
Choose two from: Animal Handling, Arcana, Medicine, Nature, Perception, Religion and Survival
Spellcasting
WIS

Starting Equipment

  • 1. (a) quarterstaff or (b) two sickles or (c) a scythe
  • 2. (a) light crossbow and 20 bolts or (b) a blowgun and 20 darts
  • 3. (a) dungeoneer pack or (b) a priest pack
  • 4. Herbalism kit

Shaman Table

Level Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st2-
2nd23-
3rd242-
4th343-
5th3432-
6th343-
7th3431-
8th3432-
9th3431-
10th432-
11th4321-
12th4321-
13th4321-
14th4321-
15th4321-
16th4321-
17th4321
18th431
19th4321
20th4321
Mentor Feat
Full CasterSkilled or Linguist
Half CasterAlert or Observant
MeleeAthlete or Grappler
Level Prepared Spells
3Borrowed Knowledge, Comprehend Languages, Guidance
5Speak with Dead
7Arcane Eye
9Legend Lore
Mentor Feat
Full CasterKeen Mind or Magic Initiate
Half CasterResilient or Telepathic
MeleeDurable or Fighting Initiate
Mentor Feat
Full CasterHealer or War Caster
Half CasterRitual Caster or Telekinetic
MeleeMage Slayer or Martial Adept
Ancestor Alignment Spells
CelestialGood or LawfulHeal, Divine Word
FeyChaotic or NeutralMass Suggestion, Power Word Pain
FiendEvil or ChaoticHarm, Finger of Death
GiantLawful or NeutralPrimordial Ward, Regenerate

Class Features

Lv 1

Spellcasting

WIS is your spellcasting ability for your Shaman spells. Your magic comes from channeling connections from your ancestors. You use your WIS whenever a spell refers to your spellcasting ability. In addition, you use your WIS modifier when setting the saving throw DC for a Shaman spell you cast and when making an attack roll with one.

Spell save DC = 8 + your Proficiency Bonus + your WIS modifier

Spell attack modifier = your Proficiency Bonus + your WIS modifier

Choose a number of spells from any class that are not limited to a single class (Such as a Paladin’s Divine Smite) equal to your WIS modifier (Minimum 1) + half your Shaman level, rounded down (Minimum 1). The spells must be of a level for which you have spell slots.

When you gain a level in this class, you can choose one of the spells you know and replace it with another appropriate spell, which also must be of a level for which you have spell slots.

Tutored by the Ancestors

Your ancestors reached out and taught you many things. You learn a total of three skills and/or languages.

Shamanism

You have a special connection to the dead. As you help them move on and honor them, they teach you the skills they knew in life. Once per long rest you can touch a deceased creature that has died within one week and gain proficiency with one skill, language, tool, or learn one spell it knew in life. You can only have one piece of knowledge at a time, when you learn a new one, you forget the old one. If you do not share a language with the target the creature will only be able to communicate feelings of sadness and regret.

You can check the knowledge of the recently deceased to evaluate any potential skills. You can analyse the knowledge of the deceased times per long rest equal to your WIS modifier (Minimum 1) by making a DC 14 Religion check. If you fail the Religion check the deceased simply tells you the skill they used most in life.

Lv 2

Aid from the Ancestors

Your Ancestors have a variety of skills that you can channel. You can cast the spell Enhance Ability times per long rest without expending a spell slot equal to your WIS modifier (Minimum 1).

Mentor

You select an ancestor to be your mentor. Choose Full Caster, Half Caster, or Melee. You gain a corresponding feat from them.

Lv 3

Shamanic Connection

You tap into the powers of an ancestor and become adept at channeling it. Your connection gives you features at levels 3, 5, 6, 10, 14, and 17.

→ Choose your subclass below

Shaman Spells

Your power to form connections with your ancestors ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 4

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 5
Lv 6

Greater Shamanism

Your connection with the dead is increased in response to your faithfulness and power. You can hold an additional piece of knowledge from your Shamanism.

Rally the Ancestors

You can ask your ancestors for direct aid. Once per long rest your ancestors can directly aid you. As an action roll one die, on an odd result your ancestors act as Spirit Shroud with your ancestors maintaining concentration. On an even result your ancestors act as Spirit Guardians with your ancestors maintaining concentration with a spell save DC equal to yours.

Lv 7

Further Mentoring

You learn an additional feat from your previously chosen mentor.

Lv 8

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 9

Superior Shamanism

The teachings of the dead stick in your heart and mind more easily. You can hold an additional piece of knowledge from your Shamanism.

Call for Aid

You can petition your Ancestors for aid. You can cast the spell Skill Empowerment once per long rest without expending a spell slot.

Lv 10

Watchful Progenitor

One of the legendary members of your ancestral line has taken a keen interest in you. They are ever vigilant of you and aware of your situation. Times per long rest equal to your WIS modifier (Minimum 1) you can gain advantage on an attack or ability check as a free action (You must use this feature before making the roll).

Lv 11

Invoke Shamanic Connection

You can channel any vestigial remnants of your Shamanism target’s energy. Once per long rest you can cast a spell you learned from Shamanism without expending a spell slot as long as you have access to the same level of spell. The spell does not require material components and has the same casting action.

Lv 12

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 13

Supreme Shamanism

The teachings of the dead are second nature to you after much practice. You can hold an additional piece of knowledge from your Shamanism. You can communicate with any dead with your Shamanism as if you shared a language.

Pupil becomes the Master

You gain a final feat from your previously chosen mentor as they leave you with a final feat.

Lv 14

Hidden Ancestry

You have discovered a little known member of your vast family and their acknowledgement allows them to lend you aid. You learn additional spells from them that do not count towards the number you can know and always have prepared. The ancestor shares a part of your Alignment.

Lv 15

Vigil of the Ancestors

Your predecessors care for you deeply. When you are close to death, they can lend you great aid as the veil between you both becomes thin. You have advantage on death saving throws.

Lv 16

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 17
Lv 18

Ultimate Shamanism

You hold the teachings of the dead near and dear to your heart. You can hold an additional piece of knowledge from your Shamanism. You automatically succeed Religion checks associated with Shamanism.

Lv 19

Epic Boon

You gain an Epic Boon feat for which you qualify.

Lv 20

Ancestral Gathering

Many ancestors seek to aid their legendary progeny. When you use your Summon Ancestor feature, you can expend a fifth level spell slot or higher to roll an additional time on the table, expending an additional spell slot for each additional roll. You can have a maximum number of ancestors present up to half your WIS modifier (Minimum 1) rounded up.

Shamanic Connection

Shaman Subclasses (22)

Choose your subclass at the level indicated in the class table above.

Ascetic A Shaman that has connected with a grandmaster Monk. The ancestor lends their skills and powers in the ways of the Monk. Those that connect with an Ascetic ancestor tend to be disciplined, diligent, and loyal. An… Combatant A Shaman that has connected with a peerless Fighter. The ancestor lends their skills and powers in the ways of the Fighter. Those that connect with a Combatant ancestor tend to be strong, agile, and possess the fighting… Conqueror A Shaman that has connected with an indomitable Warlord. The ancestor lends their knowledge and skills in the ways of the Warlord. Those that connect with a Conqueror ancestor tend to be independent, strong willed, and… Convoker A Shaman that has connected with a legendary Summoner. The ancestor lends their skills and powers in the ways of the Summoner. Those that connect with a Convoker ancestor tend to be patient, learned, and careful. A… Corsair A Shaman that has connected with a rambunctious Pirate. The ancestor teaches the way of the buccaneer and many daring skills to the one who seeks the way of the Pirate. Those that connect with a Corsair ancestor tend to… Devoted A Shaman that has connected with a holy Cleric. The ancestor lends their faith and teachings in the ways of the Cleric. Those that connect with a Devoted ancestor tend to be religious, faithful, and caring. A Devoted… Entertainer A Shaman that has connected with an acclaimed Bard. The ancestor lends their skills and musicality in the ways of the Bard. Those that connect with an Entertainer ancestor tend to be gifted with music and a lover of… Honored Dragon A Shaman that has connected with a Greatwyrm. The ancestor lends their powers in the ways of the Dragon. Those that connect with a Honored Dragon ancestor tend to be proud with a deep and mystical connection to dragons.… Holy Warrior A Shaman that has connected with a devout Paladin. The ancestor lends their faith and conviction in the ways of the Paladin. Those that connect with a Holy Warrior ancestor tend to be devout and possess great conviction… Inventor A Shaman that has connected with an ingenious Artificer. The ancestor lends their skills and knowledge in the ways of the Artificer. Those that connect with an Inventor ancestor tend to be smart, creative, and… Lionheart A Shaman that has connected with a fearless Barbarian. The ancestor lends their rage and powers in the ways of the Barbarian. Those that connect with a Lionheart ancestor tend to be rowdy, ferocious, loyal and with a… Magic Adept A Shaman that has connected with a supreme Sorcerer. The ancestor lends their innate skills and arcane prowess in the ways of the Sorcerer. Those that connect with a Magic Adept ancestor tend to be close with the Weave… Mystic A Shaman that has connected with a storied and frightful Occultist. The ancestor lends their forbidden knowledge in the ways of the Occult. Those that connect with a Mystic ancestor tend to be curious, power seeking,… Power Conduit A Shaman that has connected with a warrior lost to time, an Exo-Driver. The ancestor lends their skills and knowledge in the ways of the Exo-Driver. Those that connect with a Power Conduit ancestor tend to be… Scholar A Shaman that has connected with a grand Wizard. The ancestor lends their knowledge in the ways of the Weave. Those that connect with a Scholar ancestor tend to be introspective with a burning desire for knowledge and a… Scion A Shaman that has connected with a mysterious Warlock. The ancestor lends their Patron’s might. Those that connect with a Scion ancestor tend to be curious, with a passion for the unknown and possibly dangerous. A Scion… Sensei A Shaman that has connected with a mighty Psionic Warrior. The ancestor lends their skills and mental fortitude in the ways of the Psionic Warrior. Those that connect with a Sensei ancestor tend to be strong, smart, and… Spiritualist A Shaman that has connected with a wise and powerful Druid. The ancestor lends their skills and knowledge in the ways of the Druid. Those that connect with a Spiritualist ancestor tend to love the land and all living… Trickster A Shaman that has connected with a devious Gambler. The ancestor lends their luck and skills of the trade as a Gambler. Those that connect with a Trickster ancestor tend to be wily, compulsive, and take risks. A… Vagabond A Shaman that has connected with a cunning Rogue. The ancestor lends their skills and talent in the ways of the Rogue. Those that connect with a Vagabond ancestor tend to be streetsmart, cunning, and opportunists. A… Warden A Shaman that has connected with an infamous Vigilante. The ancestor lends their skills and techniques in the ways of the Vigilante. Those that connect with a Warden ancestor tend to be strong, agile, and possess a… Woodsman A Shaman that has connected with a secretive and powerful Ranger. The ancestor lends their skills and powers in the ways of the Ranger. Those that connect with a Woodsman ancestor tend to be versed in combat and have a…