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Shaman

Scion

A Shaman that has connected with a mysterious Warlock. The ancestor lends their Patron’s might. Those that connect with a Scion ancestor tend to be curious, with a passion for the unknown and possibly dangerous. A Scion Shaman’s magic is intertwined with the Patron’s power.

Level Prepared Spells
3Arms of Hadar, Crown of Madness
5Hunger of Hadar
7Shadows of Moil
9Enervation
STR DEX CON INT WIS CHA
10 (+0)12 (+1)16 (+3)18 (+4)20 (+5)

Subclass Features

Lv 3

Connection Spells

The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Warlock Training

Your ancestor trains you in the ways of the Warlock. You become proficient with two of the following skills: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion. You learn two of the following languages: Abyssal, Deep Speech, or Infernal.

Patron Spells

Your ancestor becomes a conduit with their Patron. When you cast a leveled spell you can channel the strength of one of their servants (No action required) and apply one of the following effects

Imp- You become Invisible for up to one minute or until you make an attack or cast a spell or take damage.

Quasit- You can cast the spell Cause Fear without expending a spell slot.

Gazer- You can mimic simple sounds of speech you have heard, in any language. A creature that hears the sounds can tell they are imitations with a successful Insight check DC equal to your spell save DC. You can maintain this ability for one minute after using this feature.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 5

Blessing of the Shamanic Ancestor

Your ancestor blesses you greatly. You gain Resistance to Radiant and Necrotic damage.

Lv 6

Additional Patron Spells

When you use your Patron Spell feature you can choose from among the following choices

Skeleton- You become Immune to Poison damage and the Poisoned condition for one minute.

Slaad Tadpole- You have advantage on your next saving throw against a magical source for the next minute.

Lv 10

Learned Magical Cunning

Your ancestor taught you a lesser form of the esoteric ritual known to Warlocks. You can spend one minute performing this ritual and regain one spell slot up to fifth level. You can use this feature once per long rest.

Lv 14

Shared Mystical Arcanum

Your ancestor shares a deep connection with a beloved spell and they share that connection with you. You can cast one of the following spells without expediting a spell slot once per long rest.

Circle of Death or Eyebite

Lv 17

Scion Stand

Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Scion Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of an obscured figure in a dark robe trailing bits of darkness. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.

Scion Stand

Medium Undead

Armor Class: 14 (Robe)

Hit Points: 110

Speed: 30 ft

Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing, Poison.

Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained

Senses: Darkvision 60 ft, Passive Perception 16

Languages: Understands the languages you speak

Proficiency Bonus: Equals your bonus

Actions

Scion Stand can cast any of the following spells with a spell save DC of 19 and a spell attack bonus of +11.

Eldritch Blast: Scion Stand casts Eldritch Blast that fires 3 beams that deal an additional 1D8 damage and can knock a creature that is Huge or smaller Prone on a hit.

3/Summon: Investiture of Flame, Mass Suggestion, True Seeing

2/Summon: Finger of Death, Power Word Pain

1/Summon: Feeblemind, Maddening Darkness

Perfected Magical Cunning 1/Summon: Scion Stand regains the use of one of its actions.