Sensei
A Shaman that has connected with a mighty Psionic Warrior. The ancestor lends their skills and mental fortitude in the ways of the Psionic Warrior. Those that connect with a Sensei ancestor tend to be strong, smart, and disciplined. A Sensei Shaman’s magic is intertwined with strength of mind.
| Level | Prepared Spells |
|---|---|
| 3 | Silent Image, Mind Spike |
| 5 | Intellect Fortress |
| 7 | Raulothim’s Psychic Lance |
| 9 | Synaptic Static |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 16 (+3) | 20 (+5) | 12 (+1) | 10 (+0) |
Subclass Features
Connection Spells
The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Psionic Warrior Training
Your ancestor trains you in the way of the Psionic Warrior. You gain proficiency with two of the following skills: Acrobatics, Athletics, Insight, Investigation, Perception, Sleight of Hand, or Stealth as well as any Artisan Tool.
Psionic Spells
When you cast a leveled spell your ancestor uses their mental fortitude to aid you. You can add your INT modifier (Minimum 1) to your next attack or skill check as long as one occurs in the next minute.
Blessing of the Shamanic Ancestor
Your ancestor blesses you greatly. You gain proficiency with CON or INT saving throws.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn as you are guided by your ancestor.
Ancestral Psionic Shield
You can use your reaction and your ancestor makes a shield of Psychic energy, increasing your AC by three. You can use this feature times per long rest equal to your WIS modifier (Minimum 1).
Aided Psionic Rush
Your ancestor unleashes a burst of Psychic energy allowing you to make an additional attack this turn. You can use this feature once per long rest.
Sensai Stand
Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Sensei Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of an indomitable warrior emanating psionic energy. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.
Sensei Stand
Medium Undead
Armor Class: 20 (Unarmored Defense)
Hit Points: 110
Speed: 30 ft
Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing.
Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained
Senses: Darkvision 60 ft, Passive Perception 13
Languages: Understands the languages you speak
Proficiency Bonus: Equals your bonus
Actions
Unarmed Strikes: Sensei Stand makes two unarmed strikes with a range of 20/80 ft with plus 15 to hit dealing 2D8 + 9 Psychic damage.
Psionic Rush 2/Summon: Sensei Stand can make two additional attacks this turn.
Psionic Shield 5/Summon: Sensei Stand uses its reaction to make a shield of Psychic energy, increasing its AC by five.