Devoted
A Shaman that has connected with a holy Cleric. The ancestor lends their faith and teachings in the ways of the Cleric. Those that connect with a Devoted ancestor tend to be religious, faithful, and caring. A Devoted Shaman’s magic is intertwined with the power of faith and the gods.
| Level | Prepared Spells |
|---|---|
| 3 | Bless, Lesser Restoration |
| 5 | Beacon of Hope |
| 7 | Death Ward |
| 9 | Holy Weapon |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 10 (+0) | 20 (+5) | 16 (+3) |
Subclass Features
Connection Spells
The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Cleric Training
Your ancestor trains you in the following. You gain proficiency with Light armor, Medium armor, shields and simple weapons as well as two of the following skills: History, Insight, Medicine, Persuasion, or Religion.
Faithful Spells
You are taught a previous piece of the art of channeling divinity. When you cast a leveled spell you can use a bonus action to choose a creature within 60 ft and roll 1D6 and add your WIS modifier (Minimum 1) and apply the following effect. If the target is an ally you restore hit points equal to the result. If it is an enemy they must make a CON saving throw DC equal to your spell save DC and on a fail they take Radiant damage equal to the result. Undead have disadvantage on the saving throw.
You can use this feature twice per long rest.
Blessing of the Shamanic Ancestor
Your ancestor blesses you greatly. You gain Resistance to Radiant and Necrotic damage.
Learned Blessed Strikes
You are taught to channel divine power into your attacks. Once on each of your turns when you hit a creature you may add 1D6 Radiant or Necrotic damage.
Ancestral Intervention
You can call upon your ancestors to aid you. As an action you can cast any Cleric spell level 3 or lower that does not have a casting time of a reaction and cast it without expending a spell slot or using material components. You can use this feature once per long rest.
Learned Greater Blessed Strikes
When you use your Learned Blessed Strikes feature you add 1D8 Radiant or Necrotic damage.
Devoted Stand
Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Devoted Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of a glorious Cleric in white and gold robes. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.
You can use this feature once per long rest.
Devoted Stand
Medium Celestial
Armor Class: 18 (Plate Mail)
Hit Points: 110
Speed: 30 ft
Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing.
Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained
Senses: Darkvision 60 ft, Passive Perception 17
Languages: Understands the languages you speak
Proficiency Bonus: Equals your bonus
Actions
Devoted Stand can cast any of the following spells with a spell save DC of 19 and a spell attack bonus of +11.
6/Summon: Cure Wounds, Guiding Bolt, Inflict Wounds
5/Summon: Calm Emotions, Hold Person, Spiritual Weapon
4/Summon: Daylight, Protection from Energy
3/Summon: Guardian of Faith, Locate Creature
2/Summon: Dispel Evil and Good, Flame Strike
1/Summon: Harm, Heal