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Shaman

Mystic

A Shaman that has connected with a storied and frightful Occultist. The ancestor lends their forbidden knowledge in the ways of the Occult. Those that connect with a Mystic ancestor tend to be curious, power seeking, yet careful. A Mystic Shaman’s magic is intertwined with the powers collected by the Occultist ancestor.

Level Prepared Spells
3Speak with Animals, Healing Spirit
5Dispel Magic
7Blight
9Greater Restoration
STR DEX CON INT WIS CHA
10 (+0)12 (+1)16 (+3)18 (+3)20 (+5)12 (+1)

Subclass Features

Lv 3

Connection Spells

The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Occultist Training

Your ancestor trains you in the ways of the Occult. You are trained with Glassblowers Tools and the Herbalism Kit. You are proficient with two of the following skills: Arcana, Deception, History, Insight, Intimidation, Investigation, Medicine, Perception, or Religion.

Occult Spells

When you cast a leveled spell you can invoke the Occult and gain protection from a mysterious force your ancestor has tapped into. For one minute you gain Resistance to one of the following types of damage: Psychic, Radiant, Thunder, Force, Lightning, Poison, Fire, Cold, Acid, or Necrotic.

You can use this feature once per long or short rest.

Lv 5

Blessing of the Shamanic Ancestor

Your ancestor blesses you greatly. You gain proficiency with INT saving throws.

Lv 6

Refined Occult Training

Your ancestor gives you additional training. You gain Expertise in Arcana, History, or Religion as your studies are deepened.

Lv 10

Guided Arcane Tutilage

Your ancestor shares their hard won knowledge. You learn two Druid Cantrips.

Lv 14

Guided Attunement

Your ancestor allows you to use the magic items they enjoyed and relied on in their life. Your ancestor allows you to attune to items that are restricted to Warlocks or Druids.

Lv 17

Mystic Stand

Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Mystic Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of a figure obscured by darkness. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.

Mystic Stand

Medium Fiend

Armor Class: 13 (Robe) 16 (Barkskin)

Hit Points: 110

Speed: 30 ft

Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing, Psychic, Radiant, Necrotic, Acid, Cold, Lightning.

Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained

Senses: Darkvision 60 ft, Passive Perception 17

Languages: Understands the languages you speak

Proficiency Bonus: Equals your bonus

Talisman 1/Summon: Mystic Stand can choose to succeed a saving throw if it fails a saving throw (No action required).

Actions

Mystic Stand can cast any of the following spells with a spell save DC of 19 and a spell attack bonus of +11.

6/Summon: Charm Person, Earth Tremor, Ice Knife

5/Summon: Barkskin, Earthbind, Wither and Bloom

4/Summon: Call Lightning, Flame Arrows

3/Summon: Confusion, Wall of Fire

2/Summon: Contagion, Wall of Stone

Quick Rite 2/Summon: As a bonus action Mystic Stand can

Regain the use of two of its uses of its “6/Summon” or “5/Summon” features

Increase the damage of its spells by 5 for one minute.