Mystic
A Shaman that has connected with a storied and frightful Occultist. The ancestor lends their forbidden knowledge in the ways of the Occult. Those that connect with a Mystic ancestor tend to be curious, power seeking, yet careful. A Mystic Shaman’s magic is intertwined with the powers collected by the Occultist ancestor.
| Level | Prepared Spells |
|---|---|
| 3 | Speak with Animals, Healing Spirit |
| 5 | Dispel Magic |
| 7 | Blight |
| 9 | Greater Restoration |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 18 (+3) | 20 (+5) | 12 (+1) |
Subclass Features
Connection Spells
The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Occultist Training
Your ancestor trains you in the ways of the Occult. You are trained with Glassblowers Tools and the Herbalism Kit. You are proficient with two of the following skills: Arcana, Deception, History, Insight, Intimidation, Investigation, Medicine, Perception, or Religion.
Occult Spells
When you cast a leveled spell you can invoke the Occult and gain protection from a mysterious force your ancestor has tapped into. For one minute you gain Resistance to one of the following types of damage: Psychic, Radiant, Thunder, Force, Lightning, Poison, Fire, Cold, Acid, or Necrotic.
You can use this feature once per long or short rest.
Blessing of the Shamanic Ancestor
Your ancestor blesses you greatly. You gain proficiency with INT saving throws.
Refined Occult Training
Your ancestor gives you additional training. You gain Expertise in Arcana, History, or Religion as your studies are deepened.
Guided Arcane Tutilage
Your ancestor shares their hard won knowledge. You learn two Druid Cantrips.
Guided Attunement
Your ancestor allows you to use the magic items they enjoyed and relied on in their life. Your ancestor allows you to attune to items that are restricted to Warlocks or Druids.
Mystic Stand
Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Mystic Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of a figure obscured by darkness. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.
Mystic Stand
Medium Fiend
Armor Class: 13 (Robe) 16 (Barkskin)
Hit Points: 110
Speed: 30 ft
Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing, Psychic, Radiant, Necrotic, Acid, Cold, Lightning.
Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained
Senses: Darkvision 60 ft, Passive Perception 17
Languages: Understands the languages you speak
Proficiency Bonus: Equals your bonus
Talisman 1/Summon: Mystic Stand can choose to succeed a saving throw if it fails a saving throw (No action required).
Actions
Mystic Stand can cast any of the following spells with a spell save DC of 19 and a spell attack bonus of +11.
6/Summon: Charm Person, Earth Tremor, Ice Knife
5/Summon: Barkskin, Earthbind, Wither and Bloom
4/Summon: Call Lightning, Flame Arrows
3/Summon: Confusion, Wall of Fire
2/Summon: Contagion, Wall of Stone
Quick Rite 2/Summon: As a bonus action Mystic Stand can
Regain the use of two of its uses of its “6/Summon” or “5/Summon” features
Increase the damage of its spells by 5 for one minute.