Power Conduit
A Shaman that has connected with a warrior lost to time, an Exo-Driver. The ancestor lends their skills and knowledge in the ways of the Exo-Driver. Those that connect with a Power Conduit ancestor tend to be intelligent, quick to adapt, and resourceful. A Power Conduit Shaman’s magic is intertwined with the Exo-Driver’s Avatar.
| Level | Prepared Spells |
|---|---|
| 3 | Armor of Agathys, Warding Bond |
| 5 | Protection from Energy |
| 7 | Death Ward |
| 9 | Antilife Shell |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 16 (+3) | 20 (+5) | 12 (+1) |
Subclass Features
Connection Spells
The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Exo-Driver Training
Your ancestor trains you in the ways of the Exo-Driver. You become proficient with two of the following skills: Acrobatics, History, Insight, Intimidation, Perception, Survival. You are also trained with a shortsword or rapier.
Avatar Spells
Your ancestor can lend you a portion of their Exo-Driver Avatar’s Durability. When you cast a leveled spell, you can use a free action to gain Durability equal to half your Shaman level rounded down (Durability is temporary hit points that are tracked separately with temporary hit points being reduced first). The Durability takes the form of a shining simple armor that surrounds you (You choose the color and appearance of the armor).
Avatar Armor
While your Avatar is nowhere near as powerful as your ancestor’s, your ancestor makes some improvements to protect you. Your Avatar takes on the statistics of a Light or Medium armor of your choice while you have Durability. You cannot change which armor your avatar emulates once you choose. The armor does not impose disadvantage on Stealth checks if the armor would impose that.
Blessing of the Shamanic Ancestor
Your ancestor blesses you greatly. You gain proficiency with DEX or INT saving throws.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn as you are guided by your ancestor.
Guided Avatar Boost
While you have Durability you can use a bonus action to Dash using your Durability to power your movement. You do not provoke attacks of opportunity when you use this feature.
You can use this feature once per long or short rest.
Learned Auxiliary Energy
Your ancestor has taught you a form of their Auxiliary Energy feature. While you have Durability you can use a bonus action to increase your Durability by your WIS modifier (Minimum 1) + your Proficiency Bonus.
You can use this feature times per long rest equal to your WIS modifier (Minimum 1).
Safety Measure Implementation
While you do not have the assistance of an Exo-Driver Avatar, your ancestor takes that position. When you fail a saving throw your ancestor allows you to reroll the saving throw and take the new result, you choose when to use this feature.
You can use this feature once per long rest.
Power Conduit Stand
Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Power Conduit Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of a warrior encased in a shining gold aura. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.
Power Conduit Stand
Medium Construct
Armor Class: 18 (Exo-Driver Aura)
Hit Points: 55 (106 Durability)
Speed: 30 ft
DamageResistances: Non magical Bludgeoning, Piercing, or Slashing, Psychic damage.
Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained
Senses: Darkvision 60 ft, Passive Perception 12
Languages: Understands the languages you speak
Proficiency Bonus: Equals your bonus
Actions (With Durability)
Unarmed Strike: Power Conduit makes two unarmed strikes with plus 11 to hit, dealing 1D10 + 4 Force damage.
Energy Overdrive: Power Conduit uses 20 Durability and a bonus action to make two unarmed strikes. Power Conduit can use this feature once per turn.
Actions (Without Durability)
Adrenaline Rush: Power Conduit makes two attacks with its Energy Blade as a reaction when it is reduced to zero Durability.
Energy Blade: Power Conduit makes two Energy Blade attacks with plus 11 to hit dealing 1D8 + 4 Force damage.