Game Rules
The reference half of the handbook — the pages you open mid-session to settle how cover works, what restrained does, or how far the party gets in a day's march.
New to the game? Start with How to Play, which teaches the same rules from scratch.
Chapters
Ability Scores
Modifiers, proficiency bonus, ability checks, saving throws, and what each of the six abilities covers.
Using Ability Scores
Adventuring
Time, movement, resting, social interaction, travel pace and special movement.
Adventuring · Movement Speeds · Travel Time
The Environment
Falling, suffocation, vision and light, weather, water and other hazards of the world itself.
Environment
Combat
Initiative and turn order, actions, attacks, cover, damage and healing, mounted and underwater fighting.
Combat · Mounted Combat · Temporary Hit Points
Conditions & Afflictions
All fifteen conditions, plus exhaustion, madness and intoxication.
Conditions · Exhaustion · Madness · Intoxication
Feats
Search every feat by name, rules text or prerequisite — plus the fighting styles list.
Fighting Styles · Feats
Epic Boons
The special powers available to 20th-level characters.
Epic Boons
Wealth & Downtime
Coinage, selling treasure, lifestyle expenses, services, and what characters do between adventures.
Wealth · Expenses · Downtime