Skip to content
← Back to Shaman
Shaman

Ascetic

A Shaman that has connected with a grandmaster Monk. The ancestor lends their skills and powers in the ways of the Monk. Those that connect with an Ascetic ancestor tend to be disciplined, diligent, and loyal. An Ascetic Shaman’s magic is intertwined with the power of Ki.

Level Prepared Spells
3Zephyr Strike, Kinetic Jaunt
5Haste
7Freedom of Movement
9Circle of Power
STR DEX CON INT WIS CHA
12 (+1)20 (+5)16 (+3)12 (+1)18 (+4)10 (+0)

Subclass Features

Lv 3

Connection Spells

The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Monk Training

Your ancestor trains you. You gain proficiency with one Artisan Tool or one musical instrument and one of the following skills: Acrobatics, Athletics, History, Insight, Religion, and Stealth. In addition your unarmed strike hit die becomes 1D4.

Ki Infused Spells

A trace amount of Ki is incorporated into your spells. When you cast a leveled spell you can apply one of the following effects

Spell Strike: You can make an unarmed strike as part of the action.

Spell Dodge: You can take the Dodge action as part of the action.

Spell Step: You can take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 5

Blessing of the Shamanic Ancestor

Your ancestor blesses you greatly. You gain proficiency with DEX or STR saving throws.

Lv 6

Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn as you are guided by your ancestor.

Additional Training

Through instruction and training your unarmed strike hit die becomes 1D6.

Lv 10

Guided Evasion

Your ancestor guides your body allowing you to dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Lv 14

Stunning Spells

A signature of the Monk arts is shared with you and adapted to your needs. When you make a spell attack and hit, you can force the target to make a CON saving throw DC equal to your spell save DC and on a failed save they are Stunned until the end of their next turn.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 17

Ascetic Stand

Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of an Ascetic Stand that acts after your turn in initiative and acts according to your direction for one minute. The Ascetic Stand appears as a shimmering silver and gold Monk. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.

You can use this feature once per long rest.

Ascetic Stand

Medium Celestial

Armor Class: 20 (Unarmored Defense)

Hit Points: 110

Speed: 50 ft

Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing.

Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained

Senses: Darkvision 60 ft, Passive Perception 17

Languages: Understands the languages you speak

Proficiency Bonus: Equals your bonus

Actions

Unarmed Strikes: Ascetic Stand makes two unarmed strikes with plus 11 to hit, dealing 1D10 + 5 magical Bludgeoning damage.

Flurry of Blows 5/summon: Ascetic Stand makes two more unarmed strikes, Ascetic Stand can only use this feature once per turn.

Stunning Strike 5/summon: When Ascetic Stand successfully hits a target with an unarmed strike it can expend a use of Stunning Strike and Force the target to make a DC 20 CON saving throw and on a failed save become Stunned until the end of their next turn.