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Shaman

Magic Adept

A Shaman that has connected with a supreme Sorcerer. The ancestor lends their innate skills and arcane prowess in the ways of the Sorcerer. Those that connect with a Magic Adept ancestor tend to be close with the Weave and naturally gifted with spellcraft. A Magic Adept Shaman’s magic is intertwined with Sorcerous Arts.

Level Prepared Spells
3Chaos Bolt, Vortex Warp
5Slow
7Confusion
9Hold Monster
STR DEX CON INT WIS CHA
10 (+0)12 (+1)16 (+3)18 (+4)20 (+5)

Subclass Features

Lv 3

Connection Spells

The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Innate Sorcerous Potential

Your ancestor shares their innate talent with you. You become proficient with two of the following skills: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion.

In addition you can use an action once per long rest to increase your spell save DC and spell attack bonus by 1 for one minute.

Sorcerous Magic

Your ancestor helps you tweak and change your spells. When you cast a leveled spell you can apply one of the following features to the spell.

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. Choose a number of those creatures up to your WIS modifier (Minimum 1). A chosen creature automatically succeeds on its saving throw against the spell, taking no damage on a successful save if it would normally take half damage on a successful save.

When you cast a spell that has a range of 5 ft or greater, you can double the range of the spell.

When you cast a spell that has a range of touch, you can make the range of the spell 30 ft.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 5

Blessing of the Shamanic Ancestor

Your ancestor blesses you greatly. You gain proficiency with CON saving throws.

Lv 6

Innate Sorcerous Potential

When you use your Innate Sorcerous Potential feature you increase your spell save DC and spell attack bonus by two.

Lv 10

Sorcerous Knowledge

The knowledge contained by your ancestor’s innate ability has been passed on. You can learn any spells a Sorcerer can learn.

Lv 14

More Sorcerous Magic

You learn the following options you can use when you use your Sorcerous Magic feature

If you make an attack roll for a spell and miss, you can reroll the d20, and you must use the new roll.

When you cast a spell, you can cast it without any Somatic or Verbal components or material components that would not be consumed as a result of casting the spell.

Lv 17

Magic Adept Stand

Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of a Magic Adept Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of a cloaked Sorcerer wreathed in magical energy. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.

You can use this feature once per long rest.

Magic Adept Stand

Medium Celestial

Armor Class: 14 (Unarmored Defense)

Hit Points: 110

Speed: 30 ft

Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing.

Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained

Senses: Darkvision 60 ft, Passive Perception 16

Languages: Understands the languages you speak

Proficiency Bonus: Equals your bonus

Actions

Magic Adept Stand can cast any of the following spells with a spell save DC of 19 and a spell attack bonus of +11.

6/Summon: Burning Hands, Ice Knife, Mage Armor

5/Summon: Misty Step, Pyrotechnics, Warding Wind

4/Summon: Counterspell, Fireball

3/Summon: Ice Storm, Wall of Fire

2/Summon: Cone of Cold

1/Summon: Sunbeam