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Shaman

Honored Dragon

A Shaman that has connected with a Greatwyrm. The ancestor lends their powers in the ways of the Dragon. Those that connect with a Honored Dragon ancestor tend to be proud with a deep and mystical connection to dragons. An Honored Dragon Shaman’s magic is intertwined with draconic power.

Level Prepared Spells
3Chromatic Orb, Warding Wind
5Fireball
7Storm Sphere
9Destructive Wave
STR DEX CON INT WIS CHA
18 (+4)12 (+1)20 (+5)10 (+0)16 (+3)12 (+1)

Subclass Features

Lv 3

Connection Spells

The connection you formed ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Draconic Training

Your ancestor teaches you many of their skills. You learn Draconic and gain Darkvision 60 ft or twice that if you have Darkvision and you can breath water.

Draconic Magic

Your magic becomes permeated with draconic magic. When you cast a leveled spell you can use a bonus action to add one of the following effects

You gain Resistance to Acid Cold, Fire, or Lightning damage for one minute.

The spell deals an additional 1D6 Acid, Cold, Fire, or Lightning damage if the spell deals damage.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 5

Blessing of the Shamanic Ancestor

Your ancestor blesses you greatly. You gain proficiency with any two saving throws.

Lv 6

Hide of the Ancestor

Your very body is imbued with draconic energy. When you use your Draconic Magic feature to gain Resistance to a damage type you instead gain Immunity to the damage type. In addition you gain +2 AC as Brass, Bronze, Copper, Gold, or Silver scales sprout on your body.

Lv 10

Breath of the Ancestor

You can unleash a portion of your ancestor’s elemental fury. You can use an action to expel a line that is 5 ft wide of elemental power. The line extends for 90 ft and forces each creature in the area to make a DEX saving throw DC equal to your spell save DC. You choose one of the following effects when you use this feature.

On a failed save the creatures take 4D6 Acid, Cold, Fire, or Lightning damage or half as much on a successful saving throw.

On a failed save the creatures are pushed 60 ft away from you.

Lv 14

Wings of the Ancestor

Your ancestor shares with you the joy of flight. You have a Flying speed equal to your movement speed as wings the same colors of your Hide of the Ancestor sprout on your back.

Lv 17

Honored Dragon Stand

Your connection allows your ancestor to take on flesh again for brief periods to aid you. You can use one action to summon your ancestor in the form of an Honored Dragon Stand that acts after your turn in initiative and acts according to your direction for one minute. The Stand takes the form of a Half-Dragon-like creature with Brass, Bronze, Copper, Gold, or Silver scales. If you fall Unconscious your Stand takes the Dodge action on each of its turns or you can use a reaction to dismiss the Stand and remain at one hit point.

You can use this feature once per long rest.

Honored Dragon Stand

Large Dragon

Armor Class: 20 (Natural Armor)

Hit Points: 110

Speed: 30 ft, 90 ft Fly

Damage Resistances: Non magical Bludgeoning, Piercing, or Slashing.

Damage Immunities: Acid, Cold, Fire, or Lightning damage (You choose upon summoning)

Condition Immunities: Charmed, Frightened, Grappled, Prone, Restrained

Senses: Darkvision 60 ft, Passive Perception 13

Languages: Understands the languages you speak

Proficiency Bonus: Equals your bonus

Actions

Honored Dragon Stand can make one Bite and Claw attack or one breath weapon or secondary breath weapon.

Bite: Honored Dragon Stand makes a bite attack with a range of 10 ft with plus 10 to hit dealing 1D12 + 4 magical Piercing damage + 1D8 Acid, Cold, Fire, or Lightning damage.

Claw: Honored Dragon Stand makes a claw attack with a range of 10 ft with plus 10 to hit dealing 1D8 + 4 magical Slashing damage.

Breath Weapon (Recharge 6): Honored Dragon Stand exhales elemental energy in a 90 ft line that is 10 ft wide. Each creature in that line must make a DC 22 DEX saving throw, taking 10D8 Acid, Cold, Fire, or Lightning damage on a failed save, or half as much damage on a successful one.

Secondary Breath Weapon (Recharge 6): Honored Dragon Stand Exhales debilitating gas in a 90 ft cone. Each creature in the cone must make a DC 22 CON saving throw and on a failure you choose one the following options each option can only be used once per summon.

They fall Unconscious until the end of their next turn.

They are pushed 60 ft away from Honored Dragon Stand.

They are under the effects of the Slow spell for one minute repeating the saving throw (DC 17) at the end of each of their turns, ending the effect on a success.

They have disadvantage on STR based saving throws, ability checks, and attacks for one minute or until they succeed the saving throw (DC 17), repeating the save at the end of each of their turns.

They are Paralyzed until the end of their next turn.