Exo-Driver
Exo-Driver’s derive an obscure psychic power from a shift in time that connects them to a figure of power in the distant future. While fragile on their own the power they can tap into makes them a force that can be reckoned with on the battlefield. At the heart of every Exo-Driver is the curiosity to seek out the unknown source of their power and better understand their place in history. As a result of this connection their Exosuits are equipped with futuristic technology sent to them through the passage of time.
Glowing avatars of power surround Exo-Drivers fueled by the psychic link to their temporally displaced counterpart. The avatar and their weapons are composed of mental energy with the avatar conforming to the shape of the Exo-Driver. As they grow more powerful they gain more insight into the true nature of the avatar and gain primary and auxiliary functions that can radically change their form and function.
An Exo-Driver is protected by their avatar’s Durability or ability to absorb damage. Without it they are vulnerable. Many Exo-Drivers are haunted by the thought of being caught without their avatar’s protection. Therefore it is common for Exo-Drivers to seek out strong companions to protect them if their mysterious power fails them.
Quick Build
You can make an Exo-Driver quickly by following these suggestions. First, put your highest ability score in INT, followed by CON. Second, choose the Gatewarden Background.
Class Features
Hit Points
Hit Dice: 1D6 per Exo-Driver level
At 1st level: 6 + Your CON Modifier
At higher levels: 1D6 or 4 if lower than 4, + CON Modifier
Proficiencies
- Armor
- None
- Weapons
- All Weapons
- Tools
- Tinkers Tools
- Saving Throws
- DEX, INT
- Skills
- Choose two from: Acrobatics, History, Insight, Intimidation, Perception, Survival
Starting Equipment
- 1. a) greatsword or b) any martial weapon
- 2. a) two shortswords or b) any simple weapon
- 3. Scholar’s Pack and three daggers
Class Features
Exo-Driver Avatar
Your Exo-Diver is an advanced avatar you control that protects you. You start each day with a glowing avatar with Durability (Special temporary hit points) equal to five times your Exo-Driver level + your INT modifier (Minimum 1). The avatar takes the shape of a suit of armor that resembles your ideal armor that glows in with a colored light (Color determined by you). You can suppress the avatar at will making it Invisible though it still feels smooth and cool to the touch.
You regain half your maximum Durability rounded up on a long rest and a quarter Durability rounded up on a short rest. Durability is different from temporary hit points from other features and is tracked separately with temporary hit points being depleted first.
While your avatar is up you have an AC equal to 10 + your INT modifier (Minimum 1) + your DEX modifier (Minimum 1).
Adrenaline Rush
When your Durability runs out you are left vulnerable and your adrenaline kicks in. You can make a bonus action attack each turn.
Your aura condenses to an energy blade that extends from your dominant hand (With the statistic of a Shortsword or Rapier) and can be retracted at will (No action required). The energy blade deals Force damage. This state lasts for one minute and cannot be used until you complete a long or short rest.
Heads-Up Display
Your Exo-Driver avatar continually consolidates in front of your eyes, enhancing vision. You can use a free action to double your sight distance or to be able to view minute details up to the edge of your normal vision. You can use this feature in bursts of ten minutes with a one hour cooldown time. This can be in effect even with Durability at zero.
Technical Fighter
Your fighting is continually augmented by your avatar and your own mental energy allowing you to overcome any skills you are lacking in battle. You can use your INT modifier as your ability score to attack.
Exo-Suit
You have fully manifested your Exo-Suit that takes on a prime function to suit your needs. You gain features from your Exo-Suit at levels 3, 7, 15, and 20.
→ Choose your subclass belowAvatar Boost
Your avatar modifies itself to get you out of dangerous situations. You can take the Dash action as a bonus action using your Exo-Driver’s energy to propel you. When you use this feature you do not provoke opportunity attacks.
You can use this feature times per long rest equal to your INT modifier (Minimum 1).
Ability Score Increase
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Increased Focus
Your constant mental focus enhanced your mind. You have Resistance to Psychic damage as your mind has adapted to the strain of maintaining your avatar.
Freed Up
When your Durability is at zero you have extra energy that was used to keep up your Exo-Driver avatar. Your movement speed and jump heights and distances are increased by 10 ft.
In addition, while at zero durability you can use the Parry reaction to increase your AC by your INT modifier (Minimum 1) provided you have your energy knife extended or you have a melee weapon in hand.
Ability Score Increase
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Auxiliary Energy
You can charge your Durability in bursts from latent mental energy. You can use a bonus action to increase your Durability by your INT modifier (Minimum 1) + your Proficiency Bonus. You can use this feature times per long rest equal to your INT modifier (Minimum 1). You can only use this feature while you have existing Durability.
Ability Score Increase
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Enhanced Exo-Driver
While your Exo-Driver avatar is active, you can choose to count as a creature one size larger than you as excess energy fills up the space. You can choose to condense your avatar to a thin layer or expand it to this additional size as a free action. While your size is increased by this feature you have a bonus to melee attack damage equal to half your INT modifier (Minimum one) rounded down and can manipulate objects one size larger than you as normal.
Safety Measures
Your Exo-Driver develops a budding mind of its own. When you fail a saving throw or fail a saving throw that would result in you having a Condition, your Exo-Driver can take the hit for you. You can use a reaction and expend 20 Durability to reroll the saving throw and take the new result or end the condition.
Ability Score Increase
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Energy Overdrive
You can burn through your avatar to enhance your combat capabilities.You can expend 30 Durability to make an extra attack your turn. You can use this feature once per turn.
Rebounding Will
Your mysterious bond with that distant entity can protect you in times of peril. When you reach zero Durability you can attempt an INT saving throw DC equal to 8 + the excess damage taken to bring down your Exo-Driver avatar and on a success you remain at a quarter of your maximum Durability rounded up. You can use this feature once per long rest.
Epic Boon
You gain an Epic Boon feat for which you qualify.
Temporal Degeneration
Your Exo-Driver’s mysterious temporal bond warps reality upon depletion of its Durability to give you a reprieve. When your Durability hits zero, the twisting time allows you to take an extra turn immediately after the current turn in Initiative then Initiative order resumes.
You can use this feature once per long rest and if you use this feature you gain one level of Exhaustion after the combat ends.
Exo-Suit
Exo-Driver Subclasses (11)
Choose your subclass at the level indicated in the class table above.