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Exo-Driver

Cannon

An Exo-Driver that compresses their mental energy into powerful projectiles that annihilate anything they point their cannons at. Specializing in long range bombardment, Cannon Exo-Drivers lay suppressive Fire on enemies to support their allies. It is said that everything a Cannon Exo-Driver aspires to is a lost technique of untold destruction.

Auxiliary Function Effect
Wide BoreYour main cannon is modified to fire a cone of Force energy with a cone of 30 ft forcing each creature within range to make a DC 8 + your INT modifier (Minimum 1) + your Proficiency Bonus DEX saving throw taking 1D12 Force damage or half as much on a successful save.
SuperchargedYour cannon is charged with additional energy, your main cannon’s damage dice becomes 3D6 Force damage.

Subclass Features

Lv 3

Prime Function

You form barrels and projectiles from compressed mental energy to summon cannons on your Exo-Suit. You choose where to place your cannon on your Exo-Suit, mounting it on your arm, shoulder, or a secret opening on your chest. The cannon is a ranged weapon with a range of 40/120 ft that deals 1D8 Force damage and uses INT to hit and damage.

Modified Adrenaline Rush

When you use your Adrenaline Rush feature you manifest either an energy blade or an energy pistol with a range of 30/90 ft that is an INT based weapon that deals 1D6 Force damage.

Lv 7

Awareness Array

As someone who relies heavily on ranged attack you have developed a technique to extend your avatar in an Array to detect nearby creatures. You gain Blindsight 20 ft.

Dual Cannon System

You can use a bonus action to summon an Auxiliary Cannon for one minute. You do not apply your Proficiency Bonus with the Auxiliary Cannon to hit. You can use this feature once per long rest.

Lv 15

Auxiliary Function

Your Exo-Suit’s Prime Function is expounded upon as you hone your avatar. You choose from one of the following Auxiliary Functions

Lv 20

Limit Break: Rail Cannon

You can draw out the full power of your Exo-Suit as you recreate the secret weapon codename: Railgun. Once per long rest you can use an action to bolster your avatar for one minute. During this time your cannon’s range is doubled and deals an additional 1D8 damage. Your cannon deals double damage to objects and structures and any creature or object it reduces to zero hit points is disintegrated.

Once during this duration you can use your reaction to cause your Rail Cannon to deal maximum damage on its next hit (You choose to use this feature before knowing the results of the attack or any saving throws).