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Exo-Driver

Extreme

Extreme Exo-Drivers build extra layers of mental energy to shield themselves from extreme environments. They lead teams of explorers in the most inhospitable environments imaginable. Due to their extra durable aura they survive where other Exo-Suits fail in the pursuit of undiscovered sites and treasure where no one else can go.

Auxiliary Function Effect
Emergency AidYour Exo-Suit stimulates your body in dangerous situations. When you reach zero Durability or Hit Points, you can make a DC 5 + the damage that would have taken you past zero CON saving throw and on a success you remain at one Durability or Hit point (You can use this feature once for Durability and once for Hit Points per long rest).
Toughened SuitYour Exo-Suit bolsters your ability to endure by increasing your reaction timing and thickness of the mental energy layering. You have an increased AC and bonus to your saving throws by 2.

Subclass Features

Lv 3

Prime Function

You have built a multi layer mental energy system to compose your Exo-Suit. The extra shielding grants you Resistance to Acid, Cold, or Fire damage as well as additional features associated with the type of suit you manifest that correlates with the damage Resistance. You can use a reaction to change your Resistance once per long or short rest.

Neutralizing Exo-Suit: Your Exosuit takes the appearance of a dull green metal with a visor that protects your face. You have Resistance to Acid damage, you are Immune to Difficult Terrain and have advantage on saving throws against being Poisoned. You can move through Acid and other caustic areas taking no damage for hours equal to your INT modifier (Minimum 1) per long rest (This does not include the breath weapon of a Green or Black dragon as it mitigates damage gradually).

Insulated Exo-Suit: Your Exosuit takes the appearance of a reflective blue leather like substance with two canisters on your back connected to a breathing apparatus. You have Resistance to Cold damage, you have a swimming speed equal to your movement speed and can breathe underwater for up to six hours per long rest, you can recharge the duration by spending 10 minutes in an area with sufficient air. You can move through sub zero or high pressure areas taking no damage or suffering debilitating effects for hours equal to your INT modifier per long rest (Minimum 1) (This does not include the breath weapon of a White or Silver dragon as it mitigates damage gradually).

Thermal Exo-Suit: Your Exo-Suit takes the appearance of a matt red scaled material with goggles and an advanced breathing apparatus. You have Resistance to Fire damage, you have blindsight of 20 ft and can convert smoke and Fire to breathable oxygen for up to two hours per long rest unless you take 10 minutes in an area with sufficient oxygen to recharge the ability. You can move through Fire and lava for hours equal to your INT modifier (Minimum 1) per long rest (This feature does not make you Immune to spikes in temperature like a Fireball spell or a Dragon’s Fire Breath as it mitigates damage gradually).

Multi-Tool

Whether or not you have Durability you can summon a Multi-Tool of compressed mental energy that can serve many functions. While it is on your person it can act as a Carpenter’s Tools, Mason’s Tools, Smith’s Tools, or Thief’s Tools. You are proficient with each tool and can change which is active during the course of a long or short rest. The Multi-Tool also acts as a Dagger.

While it is configured as Mason’s Tools or Smith’s Tools you can cast the spell Mending once per long or short rest without expending a spell slot. The Mending spell cast this way restores your Durability by 5 + your INT modifier (Minimum 1).

Lv 7

Damage Mitigation

Your layers of mental energy create a fail safe that prevents critical amounts of damage. When you take damage greater than your Exo-Driver level, you can use your reaction to reduce the damage by your Exo-Driver level + your INT modifier (Minimum 1), you cannot reduce damage to less than 0. You can use this feature once per long or short rest as long as you have Durability.

Reactive Shield

Your mental energy is consolidated into a shield of dense energy that is mounted on either arm (The shield does not grant a bonus to your AC). When you take Acid, Cold, Fire, Lightning, or Poison damage you can use your reaction to half the damage you take rounded down and deal Force damage equal to the damage reduced to the attacker.

You can use this feature times per long rest equal to your INT modifier (Minimum 1) as long as you have Durability.

Lv 15

Auxiliary Function

Your Exo-Suit’s Prime Function is expounded upon as you hone your avatar. You choose from one of the following Auxiliary Functions

Lv 20

Limit Break: Aegis

You can draw out the full power of your Exo-Suit. Once per long rest you can use an action to bolster your avatar for one minute. During this time you have Resistance to all damage as you pour energy into your Reactive Shield, perfecting it. You can use your Reactive Shield reaction on any type of damage dealing a minimum amount of damage equal to your Exo-Driver level to the attacker.

Even after the minute has run out your Prime Function survival times are doubled for area damage protection and breathing assistance until you complete a long rest as residual power is delegated to those systems.