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Exo-Driver

Sniper

A Sniper Exo-Driver Fires long range compressed mental energy projectiles. They specialize in assassinations from hidden positions, picking off targets from great distances. Their skills often leave even people in the same room clueless as to where the killing shot came from.

Accessory Feature
BipodThe twin stand equipped to the front of Sniper gives you extra stability, you have +2 to attack rolls while you are Prone.
Integrated LevelThe level fits onto Sniper allowing you to gauge distance better, your range is increased by 60 ft.
SilencerA cylinder is equipped to the front of Sniper to disperse the sound of firing shots, the decrease of your Stealth DC for your Blind becomes one per round.
Stock ClipYou can attach up to six bullets with the attachment on the stock of Sniper. These bullets remain for 24 hours.
SlingWith this added strap of mental energy fiber you can keep Sniper on hand indefinitely within easy reach. You ignore the time Sniper can remain active and it does not require cooldowns while Sling is equipped.
Auxiliary Function Effect
Hollow PointYou modify your bullets to create hollow point bullets that deal an additional 1D6 Piercing damage but reduce your range to 40/400 ft.
Rifled BarrelYou add spiral indents to Sniper’s Barrel as well as your bullets, the extra accuracy allows you to land a critical hit on a 19-20.

Subclass Features

Lv 3

Prime Function

You use your mental energy to summon the long range projectile weapon: Sniper. Sniper is a two handed ranged weapon with a range of 60/600 ft with the ammunition and loading property that deals 1D12 magical Piercing damage. You can use a bonus action to generate ammunition (Bullets) equal to your INT modifier (Minimum 1) that are composed of highly refined mental energy that last until you complete a long or short rest. Sniper can only be summoned while you have Durability as a bonus action and remains for one hour at a time requiring ten minutes of cool down before it can be summoned again (Sniper can be used in increments of 10 minutes without affecting the cool down time).

Advanced Heads-Up Display

Your long distance work has enhanced your Heads-Up Display. You can see details up to 600 ft away and can discern general information up to 720 ft away. While your Heads-Up Display is in effect you have a bonus to attack with Sniper equal to half your WIS modifier (Minimum 1) rounded down as long as the target is 330-600 ft away.

Lv 7

Sniper’s Blind

You can spend one minute creating a hidden blind from a framework of material and other natural materials around. In order to be in the blind you have to be Prone taking half your movement speed to enter and exit the blind. While you are in the blind you have Three Quarters Cover and the first shots you fire in the first round of a battle cannot reveal your location. After the first round it takes a DC 8 + your INT modifier (Minimum 1) + your Proficiency Bonus Perception check to determine your location. The DC for this check is decreased by three for each round of consecutive shots fired from you.

The Blind has an AC of 14 and has hit points equal to your Exo-Driver level.

Sniper Accessories

Sniper can be equipped with a variety of accessories formed of mental energy that appear with Sniper to better suit the wielder. You can equip any two of the following accessories that can be swapped during the course of a long or short rest.

Lv 15

Auxiliary Function

Your Exo-Suit’s Prime Function is expounded upon as you hone your avatar. You choose from one of the following Auxiliary Functions

Lv 20

Limit Break: Deadshot

You can draw out the full power of your Exo-Suit. Once per long rest you can use an action to bolster your avatar for one minute. During this time your accuracy and power are maximized. When you hit a creature with hit points less than your Exo-Driver level + your Proficiency Bonus the target’s hit points are reduced to zero as you masterfully land a head shot. If a creature has only one head and cannot otherwise survive without a head, the creature dies.

You can use your reaction to make another attack whenever you reduce a creature to zero hit points during this time.