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Melee 1D10

Fighter

Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.

Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior combatants.

Fighters are the common face of a party, the primary warrior that make up the bulk of adventurers. They are highly versatile and can fill many niche roles as they seek glory and victory. Fighters and heroes are synonymous in nature as they seek to hone their skills during grand adventures.

Quick Build

You can make a Fighter quickly by following these suggestions. First put your highest ability score in STR or DEX if you want to focus on Ranged and Finesse weapons followed by CON. Second, choose the Soldier Background.

Class Features

Hit Points

Hit Dice: 1D10 per Fighter level

At 1st level: 10 + Your CON Modifier

At higher levels: 1D10 or 6 if lower than 6, + CON Modifier

Proficiencies

Armor
All Armor, Shields
Weapons
All Weapons
Tools
Woodcarver’s Tools
Saving Throws
STR, CON
Skills
Choose two from: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival

Starting Equipment

  • 1. (a) chain mail or (b) leather armor, longbow, and 20 arrows
  • 2. (a) a martial weapon and a shield or (b) two martial weapons
  • 3. (a) a light crossbow and 20 bolts or (b) two handaxes
  • 4. (a) a dungeoneer’s pack or (b) an explorer’s pack

Class Features

Lv 1

Fighting Style

You adopt a particular style of fighting as your specialty. You can't take the same Fighting Style option more than once, even if you later get to choose again.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Fighter level.

You can use this feature twice per long rest. You regain one use on a short rest and all uses on a long rest.

Weapon Mastery

You can use the mastery properties of weapons you are proficient with.

Lv 2

Action Surge

You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action that is not a magical action.

Tactical Mind

When you fail an ability check you can push through and try for success. You can expend a use of Second Wind to roll 1D10 and add it to the check, possibly changing the result. If the ability check still fails the use of Second Wind is not expended.

Armor Mastery

You can use the Mastery properties of armors you are proficient with.

Lv 3

Martial Archetypes

Your skills have given you a specialization in fighting. You gain features from your subclass at level 3, 7, 10, 15 and 18.

Abyss Knight

Arcane Archer

Bannerett

Battle Master

Black Blade

Cavalier

Chainbound

Champion

Draco-Chevalier

Echo Knight

Eldritch Knight

Gladiator

Green Knight

Infernal Warrior

Living Weapon

Mageslayer

→ Choose your subclass below
Lv 4

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Second Wind

Your health and stamina increase with training. You have an additional use of Second Wind.

Adaptive Fighter

Your training never ceases as you seek to become a well rounded warrior. You learn an additional Fighting Style that you do not already know.

Lv 5

Extra Attack

Your ferocity and strength increase. You can attack twice, instead of once, whenever you take the Attack action on your turn.

Tactical Shift

You learn how to brace your mind and body to prepare for your next move in the midst of battle. When you use your Second Wind, you can move up to half your movement speed without provoking opportunity attacks.

Lv 6
Lv 7
Lv 8

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 9

Indomitable

You have become unstoppable in your drive to reach new heights and developed a mind and physique to aid you in that pursuit. When you fail a saving throw you can reroll it with a bonus equal to half your Fighter level rounded down. You must use the new roll and cannot use this feature until finishing a long rest.

Armor Feat

You specialize in a specific type of armor. You learn one of the following Feats: Light Armor Master, Medium Armor Master, Heavy Armor Master.

Lv 10

Second Wind

Your training grants you additional stamina. You have an additional use of Second Wind.

Adaptive Fighter

You never stop learning and increasing your odds of victory. You learn an additional Fighting Style that you do not already know.

Lv 11

Two Extra Attacks

You have further optimized your power and movements on the battlefield. When you make the attack action you can make three attacks.

Lv 12

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 13

Indomitable

Your might in body and will have increased further with your training. You can use Indomitable twice per long rest.

Studied Attacks

Ever the capable warrior, you always learn from your mistakes. When you make an attack roll and miss your combat experience grants you advantage on your next attack this turn.

Lv 14
Lv 15
Lv 16

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Adaptive Fighter

You further seek to become versatile or to specialize in how you fight. You learn an additional Fighting Style that you do not already know or one of the following Feats: Crusher, Piercer, or Slasher.

Lv 17

Indomitable

You reached new heights of strength and will, allowing you to overcome any odds put in your way. You can use Indomitable thrice per long rest.

Lv 18
Lv 19

Epic Boon

You gain an Epic Boon feat for which you qualify.

Lv 20

Three Extra Attacks

You are the peak of what a warrior aspires to be, a whirlwind of death and finesse. Whenever you make the attack action you can make four attacks.

Martial Archetypes

Fighter Subclasses (19)

Choose your subclass at the level indicated in the class table above.

Abyss Knight Forces of anarchy that gradually leech the power of chaos into their opponents. Abyss Knights are chosen by Demonlords or subconsciously channel the power as their souls as the Seed of Chaos resonates within them. Their… Arcane Archer Using arcane arts to augment their arrows, Arcane Archers are wardens of the wilds and champions of justice. Their skills make them versatile and deadly as they bombard their targets from afar. They infuse their arrows… Battle Master Masters of the art of combat. They execute orders and maneuvers to turn the tide of battle. Their wisdom makes them well rounded fighters with considerable work in academic study as well. They use a variety of tactics… Banneret A Banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone Banneret is a… Black Blade These fighters bear the all devouring Black Blade. They are driven by their blade to feed souls to it. In exchange for unstoppable power they become complicit in the annihilation of all before them to sate the Black… Cavalier Prestigious warriors at home at banquets and the battlefield. Usually highborn nobles that have mastered the art of mounted combat to lead the charge of their troops. You and your trusty steed form a deep bond as you… Chainbound You are a warrior that grew too powerful and became frightened by your own strength. You sought divine or demonic aid and sealed your powers away in heavy chains that bind you. Chainbound fighters are often confused… Champion Focus on superiority on physical prowess, stamina, and the will to win define a Champion. Champion’s strive for victory and overcome all odds through their vigorous training. Champions are the heart of any city’s… Draco-Chevalier Draco-Chevaliers are special champions summoned by either Bahumat, Sardior, or Tiamat. They fight for their liege lords and rise in their ranks. After countless battles they manifest their wings and become the ideal… Echo Knight A mysterious and feared fighter summoning shadowy apparitions to fight alongside them. They are called Haunted, Shadow Warriors, and Legion. The origin of your Echo can be varied. Perhaps someone tried to steal your… Eldritch Knight Combining the might of martial prowess and arcane spellweaving, Eldritch Knights excel at engaging multiple foes at once. They specialize in bolstering their attacks and armor. The Elritch Knights form orders based on… Gladiator Pit fighters, performers, marked for death, these warriors never back down. For glory and victory they mastered a wide array of fighting styles and can manifest the perfect gear with their fighting spirit. They adapt to… Infernal Duelist Lacing their rapiers with devilish enchantment, Infernal Duelists laugh in the face of honor. They are the pupils of Dispater, Titvillus and other similar Archdevils. These fighters are far more wicked than Bards of… Living Weapon Living Weapon Fighters have been exposed to a sample of Rivisium. The sentient silvery blue metal bonds to their being. After honing their control over the living metal it has bent to their will and becomes their shield… Mage Slayer Mage Slayers are Fighters that have undergone secret rituals to weaken the effects on magic and resist magical effects. They are harbingers of doom for those that cast spells. Their burning hatred reaches even the… Rune Knight Using the ancient power of Runes, Rune Knights channel the power of the Giants to dominate the field of battle. The various runes they learn empower their equipment. Their bond with Giants increases their size and… Samurai They embody the mantra, succeed or die trying. They are peerless in drive and combat. They live and die by the blade and are renowned for their honor. The Samurai would rather die than allow their honor to be tarnished. Templar Wielding blessed weapons and armor, these Fighters eradicate evil by their own two hands. No gods or oaths required, just long forgotten secrets. Templars will fight honor with honor and hatred with hatred. But at the… Undying Die, arise, fight, repeat. That is your unlife. That is your purpose. Trapped in a loop of endless fighting. Undying are denied their final rest through a curse, bloodlust, or stubbornness. They recklessly sacrifice…