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Fighter

Abyss Knight

Forces of anarchy that gradually leech the power of chaos into their opponents. Abyss Knights are chosen by Demonlords or subconsciously channel the power as their souls as the Seed of Chaos resonates within them. Their chaotic souls are only matched by their evil deeds.

1D8 Effect
1-2The attack fails to hit a creature as the attacker is thrown off balance.
3The attack hits the nearest creature to the left of you that is within 5 ft of the attacker as the attacker is jerked to the left.
4The attack hits the nearest creature to the right of you that is within 5 ft of the attacker as the attacker is jerked to the right.
5The attack rebounds back on the attacker as their force is flung back at them.
7-8The attack lands on you as normal.

Subclass Features

Lv 3

The Mark of Chaos

Your soul has tapped into the very origin of the Abyss. Each time you deal damage to a creature with a melee or unarmed strike, you deal one additional Necrotic damage for each time they have been hit by you in the current fight. The count resets if you are knocked Unconscious or fail to damage them since your last turn.

Soul Darker than the Deepest Black

Your soul and mind become inscrutable and alien. Attempts that try and use Mind Reading and similar effects to see your true self fail automatically. Any creature who attempts to read your mind must make a WIS saving throw DC 8 + your CHA modifier (Minimum 1) + your Proficiency Bonus and on a failed save they take Psychic damage equal to your Fighter level.

Lv 7

Chaos Strikes

Your unpredictable fighting style is impossible to anticipate. You add half your Proficiency Bonus rounded down to all of your “To hit” rolls for unarmed strikes and melee attacks.

Lv 10

Vile Blood

The taint of the Abyss has entered your veins. When you take damage a pool of black ichor forms. It starts at a 5 ft diameter around you that grows by 5 ft each time you take damage. The ichor covered ground is Difficult Terrain for all but you. The ichor is an extension of your evil desires. You can use your reaction to impose disadvantage on an attack on anyone in your ichor as it pulls and jerks them around.

Lv 15

Bedlam Defense

Attacks aimed at you are flung into unexpected directions by chaotic forces that form around you. When an attack originating within 5 ft of you is aimed at you, roll 1D6 to determine how the attack is affected. The attack carries the same “To hit” as the original attack. You can use this feature times per long rest equal to your Proficiency Bonus.

Lv 18

True Form

Like all tainted by the Abyss there is only one ending for you: transformation into a Demon. Once per long rest you can Polymorph into one of the following Demons

Barlgura

Cambion

Chasme

Vrock