Black Blade
These fighters bear the all devouring Black Blade. They are driven by their blade to feed souls to it. In exchange for unstoppable power they become complicit in the annihilation of all before them to sate the Black Hunger.
| INT | WIS | CHA |
|---|---|---|
| 12 (+1) | 11 (+0) | 19 (+4) |
| Result | Black Blade Succeeds CHA Check |
|---|---|
| +1 | The Black Blade becomes a -1 sword with no other properties until satiated. |
| +3 | The Black Blade behaves as normal until you get to combat then on a failed DC 16 CHA save you attack recklessly each turn and move to the next closest enemy after slaying one until the Black Blade is satisfied. If there are not enough enemies to satisfy it, it will turn on allies and then yourself (Every 10 hit points taken from allies or yourself in this state will count as a single soul offering). |
| +5 | The Black Blade becomes a -2 sword with no other properties, waiting until you are asleep or Incapacitated then takes control of your body on a failed DC 16 CHA save. You are Charmed and obey all commands the Black Blade gives. It will continue until satiated. You may repeat the saving throw if you take damage. |
| +7 | The Black Blade attempts to control you directly. On a failed DC 16 CHA save with disadvantage the Black Blade takes control, you are Incapacitated and the Black Blade goes on a killing spree. On a successful save the Black Blade becomes a -3 sword with no other properties until satiated. |
| Soul Charge(s) | Effect: The Black Blade casts the following spell as an action with a spell save DC of 8 + your Proficiency Bonus +4 and a spell attack bonus of your Proficiency Bonus +4. |
|---|---|
| 1 | Chill Touch |
| 4 | Inflict Wounds |
| 8 | Ray of Enfeeblement |
| 12 | Vampiric Touch |
Subclass Features
Black Blade
The Black Blade is the sentient weapon that you wield. It can be a Shortsword, Longsword, Scimitar, or Greatsword. Their attacks are magical.
Alignment: Chaotic Evil
Communication: The Black Blade can understand Common and communicates using emotions and single words such as “Hungry”, “Promise” and “Kill”.
Senses: It has normal hearing and vision with a range of 60 ft.
Mannerisms: The rarely talkative blade hums when it is pleased and growls when displeased.
Personality: It is childish and willful. While easily sated it is also easily angered. However, the answer to dealing with it is always “Food”.
Traits: The more hungry the blade is the darker the metal. When it no longer reflects light it is ravenous and when it is dull grey it is satisfied.
Ideals: The blade believes that the world is its pantry.
Bonds: My bearer is my source of food. I’ll feast on the souls of all that would harm them.
Flaws: If my hunger is not satisfied I will take my bearer’s body and use it to feed me.
Purpose: To deny the souls it feeds on the release of an afterlife.
Conflict: The Black Blade insists on being carried at all times and being the only weapon that its wielder uses. It needs to be fed souls regularly. If these needs are not met it has a few options. Make a contested CHA check to resolve conflict.
The Black Blade requires one humanoid soul for every Fighter level you have every X days where X is your Proficiency Bonus or you will come under conflict. Constructs, Elementals, and non fallen Angels do not have consumable souls.
Satiated Blade
A satiated Black Blade is a +1 sword that deals an extra 1D6 Necrotic damage on a hit.
Soul Charges
The Black Blade gains soul charges when it is fed more souls than it needs to be satiated. It can use these charges to feed and keep itself satiated. If at the end of its satiated period it hasn’t been fed it will consume Soul Charges until it is satiated or they run out. It can hold charges equal to twice your Fighter level. After sixth level you can only collect souls whose CRs are equal to or greater than half your Fighter level rounded up.
Satiated Blade
A satiated Black Blade is a +2 sword that deals an extra 1D8 Necrotic damage on a hit.
Stealth Blade
The Black Blade refused to accept excuses and be left behind. It can shrink down to the size of a dagger and become Invisible (Requiring no action). It cannot be used in combat in this form and is undetectable unless under True Sight or directly felt.
This feature can be used once per long or short rest and lasts for one hour. You can add another hour or regain the use of this feature by offering 1D10 of your hit points to the Black Blade.
Satiated Blade
A satiated Black Blade causes a target hit by it to become Frightened on a failed CHA save equal to its spell save DC. It has the previous Satiated Blade features.
Black Sword Slash
The Black Blade refuses to be outcompeted by silly things like bows. Four times per long rest you can make a sweeping slash that has a range of 60 ft. The attack deals 2D8 + 4 Necrotic damage. You can regain the use of this feature by offering 1D10 of your hit points to Black Blade.
Satiated Blade
A satiated Black Blade attacks with advantage on Frightened targets and deals additional Psychic damage equal to your Proficiency Bonus. Attacks from the Black Blade do not cause Frightened creatures to repeat saving throws. It has the previous Satiated Blade features.
Black Parry
The Black Blade will not be less useful than a stupid shield. You can use your reaction to parry adding +4 to your AC. If the attack is successfully parried the Black Blade deals Psychic damage to the attacking creature equal to your Proficiency Bonus.
Satiated Blade
A satiated Black Blade is a +3 sword that deals an extra 1D10 Necrotic damage on a hit. The blade’s Frightened condition bypasses Condition Immunities.
Emergency Takeover
When you hit zero hit points you can consume 5 Soul Points and remain at 1 hit point as you are kept conscious by the will of the Black Blade (No action required). You can use this feature once per long rest.
Perfect Harmony
Once per long rest you can use one action and achieve Perfect Harmony. Your interests become perfectly aligned for 1 hour allowing you to tap fully into the powers of the Black Blade. You manifest pitch black full plate armor and with your sword being a part of your dominant hand. If this form you have the following benefits
Your AC becomes 21.
You are Immune to Necrotic damage and the Charmed and Frightened conditions.
Each successful attack heals you 1D8 hit points.
Your Black Sword Slash deals 2D12 + 8 Necrotic damage.