Banneret
A Banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone Banneret is a skilled warrior, but a Banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
Subclass Features
Rallying Cry
You learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 ft of you that are allied with you. Each one gains temporary hit points equal to your Fighter level, provided that the creature can see or hear you.
Inspiring
You are talented with speech and charisma. You gain the Inspiring Leader feat without regard for the prerequisite.
Knightly Envoy
You know how to conduct yourself with the grace of a noble ambassador. One cannot conduct themselves with dignity if they are not able to understand the situation. You can cast the spell Comprehend Languages as a Ritual using your CHA modifier. In addition, you gain proficiency with one of the following skills: Insight, Intimidation, Persuasion, or Performance.
Team Tactics
You guide those around you to victory. While your allies have temporary hit points from your Inspirational Leader feature they have advantage on attack rolls and saving throws.
Inspiring Surge
You inspire those around you to put their all into the battle. When you use your Action Surge feature, you can choose one creature within 60 ft of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.
Bulwark
You can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll a saving throw and you aren't Incapacitated, you can choose one ally within 60 ft of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll.
Greater Inspiring Surge
You master the art of inspiring others in combat. When you use your Inspiring Surge feature you can select two allies within 60 ft of you.
Inspiring Commander
You never flinch in the face of adversity, you are Immune to the Charmed and Frightened conditions.