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Melee 1D10

Psionic Warrior

Psionic Warriors hone their minds to such a degree that they infuse their muscles and reflexes with psionic energy. They use a variety of techniques to overcome obstacles with their advanced intellect. The Psionic Warrior’s greatest weapon is their mind, which they never cease to expand and strengthen through rigorous exercise. The moniker, “mind over matter” has never been more true as with a Psionic Warrior’s ability to control the battlefield with their mental fortitude.

The average Psionic Warrior boasts a massive array of psionic abilities that serve them in every situation imaginable. A Psionic Warrior’s mind is their greatest asset allowing them to adapt to any scenario. The psionic energies within their mind can take the form armor, shields, and virtually anything else a true warrior could require.

With great effort and study Psionic Warriors grow in power. In order to facilitate further growth and understanding of their capabilities they seek out adventure and trials. Every challenge to a Psionic Warrior becomes an opportunity to test their mental powers and overcome any mental barriers that inhibit further growth.

Quick Build

You can make a Psionic Warrior quickly by following these suggestions. First, put your highest ability score in INT, followed by CON. Second, choose the Sage Background.

Class Features

Hit Points

Hit Dice: 1D10 per Psionic Warrior level

At 1st level: 10 + Your CON Modifier

At higher levels: 1D10 or 6 if lower than 6, + CON Modifier

Proficiencies

Armor
None
Weapons
Simple Weapons
Tools
Any Artisan Tool
Saving Throws
INT, CON
Skills
Choose two from: Acrobatics, Athletics, Insight, Investigation, Perception, Sleight of Hand, Stealth

Starting Equipment

  • 1. (a) quarterstaff or (b) any simple weapon
  • 2. (a) shortbow and 20 arrows or (b) 4 daggers or (c) 6 javelins
  • 3. (a) diplomat’s pack or (b) scholar’s pack

Class Features

Lv 1

Psi-Enhanced Body

Your latent Psychic energy boosts your body’s capabilities. You can use your INT modifier as your ability score for melee, ranged attacks, and unarmed strikes.

Psi-Enhanced Skills

Your mental abilities can be applied to a variety of skills. When you make a skill check you can add your INT modifier (Minimum 1) to the result. You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Unarmored Defense

Your mind and body become one in forming a thin mental barrier that protects you. While you are not wearing armor your AC is equal to 10 + your CON modifier (Minimum 1) + your INT modifier (Minimum 1).

Lv 2

Fighting Style

You adopt a particular style of fighting as your specialty. You can't take the same Fighting Style option more than once, even if you later get to choose again.

Psi-Enhanced Attack

Your psionic energy and guide or bolster your attacks. When you make an attack and before you know the outcome, you can add your INT modifier (Minimum 1) to hit or for the damage of the attack. You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Lv 3

Psionic Style

You further refine your Psionic fighting style. Your new fighting style gives you features at levels 3, 6, 11, and 17.

→ Choose your subclass below

Psi-Enhanced Blows

You can enhance your weapon or your fists. If you choose a weapon the weapon has +1 to hit and damage. If you choose your fists you have an unarmed strike hit die of 1D4. You can change your choice during the course of a long rest.

Lv 4

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 5

Extra Attack

Your mental acuity and spatial awareness allow you to fight extremely effectively. You can attack twice when you take the attack action.

Lv 6

Psionic Cushioning

Your subconsciousness creates a gentle pillow of Psychic energy when you fall. You reduce any fall damage you take by your Psionic Warrior level.

Lv 7

Psionic Shield

You can use your reaction to make a shield of Psychic energy, increasing your AC by three. You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Lv 8

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 9

Greater Psi-Enhanced Blows

You channel more psionic energy into offense. If you choose a weapon with your Psi-Enhanced Blow feature, the weapon has +2 to hit and damage. If you choose your fists you have an unarmed strike hit die of 1D6.

Greater Psionic Shield

You channel more psionic energy into defense. When you use your Psionic Shield your AC is increased by 4.

Lv 10

Projected Attacks

You use your Psychic energy to increase the distance of your attacks. Your ranged attacks have an increased range of 20/80 ft and your melee and unarmed strikes have a range of 10 ft. When you hit a creature with an increased range with this feature the damage becomes Psychic damage.

Lv 11
Lv 12

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 13

Mental Fortitude

Constant mental activity and exercise has made your mind formidable. You become Resistant to Psychic damage and your training allows you to become Immune to being Charmed or Frightened.

Quick Thinker

Your mind is always whirling with possibilities and ways to counteract any obstacle. You add your INT modifier to your Initiative rolls.

Lv 14

Psionic Rush

You unleash a burst of Psychic energy and make an additional attack this turn. You can use this feature once per long or short rest.

Lv 15

Superior Psi-Enhanced Blows

Your offensive capabilities are further empowered with psionic energy. If you choose a weapon with our Psi-Enhanced Blow feature, the weapon has +3 to hit and damage. If you choose your fists you have an unarmed strike hit die of 1D8.

Superior Psionic Shield

Your defensive capabilities are further empowered with psionic energy. When you use your Psionic Shield your AC is increased by 5.

Lv 16

Ability Score Increase

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Lv 17
Lv 18

Psi-Enhanced Will

Your mental will allows you to affect the outcomes of dangerous situations. When you make a saving throw you can add your INT modifier (Minimum 1) to the result before you know the result of the outcome. You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Lv 19

Epic Boon

You gain an Epic Boon feat for which you qualify.

Lv 20

Perfected Psionic Rush

You unleash an even more powerful torrent of psionic energy. When you use your Psionic Rush feature you can make two additional attacks. You can use your Psionic Rush twice per long or short rest.

Psionic Style

Psionic Warrior Subclasses (10)

Choose your subclass at the level indicated in the class table above.

Enhanced Being A superior mental power awakened latent potential in every aspect of this warrior. Others strive for perfection, an Enhanced Being is perfection. They put the saying, mind over matter to the extreme as they manipulate… Fate Tipper Using mystical Psychic powers, Fate Tippers nudge destiny to get the outcomes they prefer. They can bolster themselves and allies or undermine enemies. A Fate Tipper can be respectful or blasphemous towards the concept… Mental Shot A Psionic Warrior that uses ranged attacks of mental energy to shred their enemies. They host a wide array of attacks suitable for an intellect such as theirs. Mental Shots are distinguished by their ability to modify… Misty Terrain A mystical branch of the Psionic Warrior. These warriors extend their mental energy over an area to exert a variety of bewildering effects on their foes. The area where they exert control becomes shrouded in an ethereal… Precognition Precognition Psionic Warriors are the other side of the coin to Fate Tippers using their powers to see the future in place of altering odds. Seen as cheaters and cowards by those that do not understand the work behind… Sardior’s Chosen You draw your power from the lost dragongod Sardior, progenitor of Gem Dragons, the Ruby Dragon. Your powers are shaped and empowered by Sardior’s will. Gem Dragons call you an ally and most would not deign to fight you… Shockwave Shockwave Psionic Warriors are viewed as reckless and boisterous as opposed to the more intense and pensive Psionic Warriors. They manipulate the air around them to create areas of low pressure to create large sonic… Spatial Adept Stretching, bending, and warping space through their mental fortitude is par for the course for a Spatial Adept Psionic Warrior. They use a fundamental Force of nature to great effect against their foes. A Spatial Adept… Telekinetic A paragon of a Psionic Warrior, Telekinetics move objects with their minds and at the height of their power can manipulate gravity. They manifest a perfected form of the cantrip Mage Hand as an extension of their will.… Willbender Taking the immense power of a Psionic Warrior and using it to break the wills of others is the task of the Willbender. Even the most honorable and upstanding Willbender knows that what they do is wrong. Most are…