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Psionic Warrior

Spatial Adept

Stretching, bending, and warping space through their mental fortitude is par for the course for a Spatial Adept Psionic Warrior. They use a fundamental Force of nature to great effect against their foes. A Spatial Adept will always be where one least expects them.

Subclass Features

Lv 3

Teleporter

You learn to master the force of space with your mental power. You can use your bonus action to teleport 30 ft to any unoccupied place you can see.

Spatially Aware

Skilled at judging distance and force, you become proficient with Acrobatics or Athletics, if you are proficient with both you gain Expertise in one.

Lv 6

Slippery One

You have practiced and analyzed situations that may give you trouble. You can use your reaction to teleport 15 ft to a space you can see when you are hit with an attack or if a creature tries to Grapple you. The surprise allows you to take 1D8 + your INT modifier (Minimum 1) less damage from an attack as you slip away.

You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Handy Extra Space

You can maintain an extradimensional space through your willpower. This secret location has an interior space that can fit objects up to 3ft by 5 ft, it has a capacity of 100 cubic ft and can hold 1,000 lbs.

If you die the space ruptures and is destroyed, and its contents are scattered in the Astral Plane. Breathing creatures inside the space can survive up to a number of minutes equal to 10 divided by the number of creatures (Minimum 1 minute), after which time they begin to suffocate.

Lv 11

Waypoints

You can set Way Points that anchor you to various points, bending space to your will. You can set a Waypoint as an action, you can teleport to any Waypoint you have set within the last 24 hours provided you are on the same place of existence and within one mile of the desired Waypoint and within 5 ft of another Waypoint (No action required) though you must wait one minute before using another Waypoint lest you lose your sense of spatial awareness.

You can use this feature times per long rest equal to your INT modifier (Minimum 1). You can have Waypoints active equal to your INT modifier (Minimum 1).

Slipway

Your arcane studies and brilliant powers come to a head and manifest in a grand way. You can create a doorway on a surface that is at least 5 ft by 5ft provided you have a substance such as ink, chalk, or blood and a tool that can reasonably be used to draw. The markings become a passage that can extend up to 15 ft through any non magical substance and lasts for one hour unless you dismiss it as a bonus action. The process takes ten minutes and can be recreated in the same place three times before space becomes unstable.

Only you and creatures you designate while creating the Slipway can pass through it.

Lv 17

Dimensional Redirect

You can open up small and precise portals after great effort and practice. You can use your reaction to turn a ranged or melee attack against the attacker, using their own to hit result against their AC. You must use this feature before knowing the result of the damage roll(s). This cannot be used to redirect attacks with an area of effect such as a dragon’s breath or a Cone of Cold. You must be able to see the attack as well as the source of the attack to use this feature.

You can use this feature times per long rest equal to your INT modifier (Minimum 1).