Precognition
Precognition Psionic Warriors are the other side of the coin to Fate Tippers using their powers to see the future in place of altering odds. Seen as cheaters and cowards by those that do not understand the work behind their enlightenment, Precognition Psionic Warriors strive to change dire futures. They can cast their sight afar to gain important intel, making them skilled spies as well.
Subclass Features
Futuresight
You can see a limited amount of time into the future. You can enter this state of near meditation as an action seeing results of outcomes rounds ahead up to your INT modifier (Minimum 1). When you use this feature, roll a D20 times equal to your half INT modifier (Minimum 1) rounded down recording each result. You can replace any D20 test during this time with a recorded result once per round (No action required).
You can use this feature once per long rest.
Thoughtography
You gain proficiency with Calligrapher’s Supplies. While you have your Calligrapher’s Supplies you can spend one minute creating a perfect image on a sheet of paper covering a 5 ft diameter area of a room, object, or creature as long as they are within one mile of you. As you create a perfect image as it is now, some details may be obscured such as a paper being partially covered.
You can use this feature times per long or short rest equal to your INT modifier (Minimum 1).
Optimal Mental State
You enter a sublime state where you react quickly and expertly. As an action you can enter this state for one minute giving you advantage on Athletic, Deception, Insight, Investigation, Perception, Performance, and Persuasion checks.
You can use this feature once per long rest.
Flawed Mental State
You can undermine the perception of a creature’s future. You force a creature you can see within 60 ft to make a DC 8 + your INT modifier (Minimum 1) + your Proficiency Bonus INT saving throw and on a failure they have disadvantage on the following ability checks for one minute: Athletics, Acrobatics, Deception, Insight, Intimidation, Perception, Performance, Persuasion, and Stealth.
You can use this feature once per long rest.
Perfect Reaction
Your reflexes catch up to your precognitive ability. You can use your reaction to stop an attack from occurring. You can use this feature upon learning of an attack but not after an attack roll is made or a player makes a saving throw. This can postpone an attack such as a dragon’s breath attack or a spell without making them expend the use of the feature as you preemptively stop them. The use of the feature or spell is not expended.
You can use this feature once per long rest.
Supreme Futuresight
You delve deeper into the future as you perfect your meditative state. You can see rounds into the future equal to twice your INT modifier (Minimum 1) and can record D20 rolls equal to your INT modifier (Minimum 1).