Mental Shot
A Psionic Warrior that uses ranged attacks of mental energy to shred their enemies. They host a wide array of attacks suitable for an intellect such as theirs. Mental Shots are distinguished by their ability to modify their attacks to become physical or mental so they can face threats mortal and supernatural.
Subclass Features
Mental Shot
You concentrate an orb of Psychic energy and launch it at a foe. Whenever you take the attack action you can make a ranged attack of 30/60 ft using your INT score to hit and damage, dealing 1D4 + your INT modifier (Minimum 1) Psychic damage.
Receptacle of Knowledge
You desire to be successful in every situation as shown by your efforts to create ranged attacks. You become proficient in any combination of three languages and/or skills.
Reflect
You summon a shield of Psychic energy to protect yourself or others. Using a reaction you summon a shield that gives one creature Resistance to Force, Necrotic, Psychic, Radiant, or Thunder damage. The attacker then takes Psychic damage equal to your INT modifier (Minimum 1).
You can use this feature times per long rest equal to your INT modifier (Minimum 1).
Psystrike
When you use your Mental Shot feature you can modify it in one of the following ways (No action required).
Extend range: the range of your Mental Shot becomes 60/120 ft.
Focus attack: the hit die for your Mental Shot becomes 1D6.
Piercing shot: Your Mental Shot deals magical Piercing damage and a creature directly behind the target within range must make a DC 8 + your INT modifier (Minimum 1) + your Proficiency Bonus DEX save or take 1D4 Psychic damage or half as much on a successful save.
You can use this feature times per long or short rest equal to your INT modifier (Minimum 1).
Greater Mental Shot
Your honed mental fortitude strengthens your Mental Shot. Your Mental Shot damage die becomes 1D6 and when you modify your Mental Shot with your Psystrike Focus attack feature the damage die becomes 1D8.
Psycho Cut
You send a Slashing attack out in front of you. You make a melee attack on up to three creatures within 10 ft of you that are all within a 15 ft arc. Each creature must make a DC 8 + your INT modifier (Minimum 1) + your Proficiency Bonus DEX save or take 2D8 magical Slashing or Psychic damage (Your choice).
You can use this feature times per long rest equal to your INT modifier (Minimum 1).
Psychic Sphere
You further augment your Mental Shot to a new degree, absorbing latent mental energy present during a battle. While in initiative you can use a bonus action to increase your Mental Shot attack damage die by 1D8 and any creature hit with this attack must make a STR saving throw DC 8 + your INT modifier (Minimum 1) + your Proficiency Bonus and on a failed save are knocked back 20 ft.
Psybeam
Using your complete mental power you send a beam of psychic energy lances out toward a creature within your Mental Shot range, forming a sustained beam of psychic energy between you and the target. Make a ranged attack against that creature. On a hit, the target takes 3D12 Psychic damage, and on each of your turns for the duration, you can use your bonus action to deal 1D12 Psychic damage to the target automatically. The attack remains until you take damage greater than your Psionic Warrior level in one attack, one of you exits the range of your Mental Shot, you become Incapacitated, or leave the same plane of existence.
You cannot use your Mental Shot feature while this attack is in effect. You can use this feature times per long rest equal to your INT modifier (Minimum 1).