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Psionic Warrior

Shockwave

Shockwave Psionic Warriors are viewed as reckless and boisterous as opposed to the more intense and pensive Psionic Warriors. They manipulate the air around them to create areas of low pressure to create large sonic blasts and static lightning. They manage a pool of power to blow enemies away and make devastating attacks.

Subclass Features

Lv 3

Thunder Dice

You have a pool of power that manifests as an amount of Thunder Dice that can be expended to make powerful attacks. You have a pool of Thunder Dice equal to your Psionic Warrior level, the dice are D4s. The DC for this feature is equal to 8 + your INT modifier (Minimum 1) + your Proficiency Bonus. You can make an attack and expend a Thunder Die to manifest one of the following effects, each effect is audible for 300 ft

Blowback: The target must make a STR saving throw or be knocked back 15 ft.

Thunderous Strike: The target takes Thunder damage equal to the Thunder Die.

You regain Thunder Dice equal to your INT modifier (Minimum 1) on a short rest.

Electric Sense

A fine mesh of energy surrounds you, giving you information at all times. You have a Blindsight of 10 ft.

Lv 6

Thunderclap

You can consolidate your pool of energy for a devastating attack. You can use an action and expend four Thunder Dice and make a sonic boom. Each creature within 30 ft of you must make a DEX saving throw taking 2D6 Thunder damage and being knocked Prone, or taking half as much rounded down on a successful saving throw and are not knocked Prone.

Thunder Shield

You can use your pool of energy for defense as well. You can use your reaction and expend a Thunder Dice and gain AC equal to the result of the die and if the attack is blocked the attacker takes Thunder damage equal to the die’s result.

Lv 11

Sonic Rush

You can compress the air behind you and create a thunderous blast that propels you forward. As a bonus action you can expend three Thunder Dice and take the Dash action. You can only move in a straight line with this feature. Each creature within 5 ft of the line you dashed must make a DEX saving throw taking the result of the Thunder Dice in Thunder damage or half as much on a successful save.

Greater Thunder Dice

Your increased mental power manifests in your Thunder Dice, they become D6s.

Lv 17

Thunder Arena

You can open your mind and release your mental constraints, creating a frightful zone of thunder and force. You can use an action and expend six Thunder Dice and create an area of erratic pressure you can easily manipulate for one minute that extends for 30 ft in every direction centered on you. You can use a bonus action and force any number of creatures within your Thunder Arena to make a DEX saving throw taking 1D8 Thunder damage and 1D8 Force damage on a failed saving throw or half as much on a successful save. Creatures you choose that start their turn in or enter your Thunder Arena take 1D6 Thunder damage. The Thunder Arena remains for the duration unless you become Incapacitated or choose to end it as a free action.