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Astral Drifter

A wanderer of the Astral Sea and its infinite wonders and dangers. You can’t remember the last time you hungered or thirsted. You have stopped aging for a long time. Having narrowly avoided the many dangers of the Astral and seen wonders that most could not imagine, you are a survivor. You have familiarized yourself with many denizens and godly powers.

Skill Proficiencies

Insight, Religion

Languages

Two of your choice (Celestial and Gith are encouraged)

Equipment

Traveler’s Clothes, a journal, quill, a bottle of ink

Starting Gold

10 GPs

Features

Divine Contact

You have met many beings of power as they travel through the Astral Sea. But one has made a lasting impression on you, giving you a piece of knowledge or a secret about yourself or something important in your life.

Longevity

You are 20D6 years older than you appear and have those years added onto your maximum age of your race.

Deity List (1D12)

1- Besheba, Goddess of Misfortune (CE) 2- Eldath, Goddess of Peace (NG) 3- Oghma, God of Knowledge (N) 4- Savras, God of Divination and Fate (LN) 5- Tymora, Goddess of Good Fortune (CG) 6- Celestian, God of Stars and Wanderers (N) 7- Istus, Goddess of Fate and Destiny (N) 8- Corellon, God of Art and Magic (CG) 9- Nuada, God of War and Warriors (N) 10- Arawn, God of Life and Death (NE) 11- Hacate, Goddess of Magic and the Moon (CE) 12- Anubis, Protector of the God-Husks (LN)

Personality Tables

Personality Traits (1D8)

Roll Result
1 Staying in a place more than one night leaves me feeling uneasy.
2 Everyone is a friend, provided I spend enough time with them or invest enough money in our relationship.
3 Solitude is bliss, I’m often caught wandering.
4 I am hyper aware of any and all danger.
5 I find myself a special kind of worshipful towards deities, not quite devoted, but oddly protective.
6 I jump at the mere mention of Mindflayers, Aberrations, or unidentified ships.
7 I can make myself at home in a pit, on a dead god’s husk, but silk sheets make me uncomfy.
8 The thought of any other plane gives me an odd sense of doom.

Ideals (1D6)

Roll Result
1 I’m on a journey to greater understanding and happiness.
2 I would hunt down anyone and multiple generations of their family if they mess with the husk of a dead god.
3 Nothing is more important than destroying the Aberrations infiltrating our plane.
4 Freedom is the essence of my life.
5 I live here because I would rather die in a Psychic Storm than in an armchair by a hearth.
6 There are secrets here, I will find them.

Bonds (1D6)

Roll Result
1 I am greatly indebted to my Deity Contact.
2 Even though I make few friends, I treasure those bonds.
3 There is nothing I value more than my freedom.
4 I wander because my home was destroyed, I will stop at nothing for justice.
5 I am hiding from death, the nature of the Astral Plane is keeping me alive.
6 I am on the run from pretty much every plane, the in between is my last place of safety.

Flaws (1D6)

Roll Result
1 I am prone to long awkward pauses as I am accustomed to taking my time.
2 Sometimes I forget about things like gravity and try to move with just my mind.
3 When the rare occasion comes when I eat or drink, I usually am left coughing and sputtering as I am unused to swallowing.
4 I am a perfect specimen and the Astral is my beauty routine.
5 I am pretty sure Aberrations are behind that one murder, missing left socks, and milk going bad.
6 I find unnecessary possessions to be trivial