Engineer
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorch bringer tasked with defending your laboratories. Your guild is obsessive, brilliant, inspired, and an unpredictable force of chaos. You epitomize all of those qualities.
Skill Proficiencies
Arcana, Investigation, One type of Artisan's Tools
Languages
Choose one of Draconic, Goblin, or Vedalken
Equipment
An insignia, one set of Artisan's Tools, the charred and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a pouch
Starting Gold
5 GPs
Features
Urban Infrastructure
The popular conception of the League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture- primarily in crafting the infrastructure that allows your city’s citizens to enjoy running water, levitating platforms, and other magical and technological wonders. You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.
Engineering Project
You have a long term project that you are working on. Discuss with your DM the size and scope of the building and the location for the construction site (Following the Project Table). You must work on the site at least 20 hours a week or the project will be delayed 1D4 weeks. A delay will cost 2% of the total cost per week delayed and will be deducted from your reward. Rewards are about 5 GPs per week.
Engineering Project
| 1D20 | Project | Patron | Time (Months) | Cost (GPs Per Week) | Reward (GPs) |
|---|---|---|---|---|---|
| 1 | Home | Noble | 2 | 30 | 40 |
| 2 | Store | King | 3 | 40 | 60 |
| 3 | Temple | Mayor | 200 | 2,000 | 4,000 |
| 4 | Mansion | Sage | 12 | 750 | 240 |
| 5 | Castle | Scientist | 150 | 1,750 | 3,000 |
| 6 | Tower | Politician | 100 | 750 | 2,000 |
| 7 | Fortress | Religious Leader | 200 | 1,000 | 4,000 |
| 8 | Bridge | General | 150 | 1,500 | 3,000 |
| 9 | Park | Philosopher | 6 | 30 | 120 |
| 10 | Water System | Renowned Artist | 100 | 1,500 | 2,000 |
| 11 | Damm | Composer | 150 | 1,500 | 3,000 |
| 12 | Pier | Guild | 6 | 750 | 120 |
| 13 | Factory | Cult | 50 | 1,000 | |
| 14 | Village | Eccentric Person | 100 | 60 | 2,000 |
| 15 | Town | Mob | 200 | 120 | 4,000 |
| 16 | City | Real Estate Mogul | 500 | 300 | 10,000 |
| 17 | Monument | Hero | 150 | 1,000 | 3,000 |
| 18 | Bunker | Mighty Adventurer | 100 | 800 | 2,000 |
| 19 | City Defence | Affluent Group | 100 | 750 | 2,000 |
| 20 | Roadways | Modest Group | 150 | 1,000 | 3,000 |
Personality Tables
Contacts (1D8)
| Roll | Result |
|---|---|
| The laboratories of the League are constantly starting up new projects and dissolving old ones, so it's easy for even the lowliest attendant to make friends (And enemies) in laboratories across your city. | |
| Roll twice on the following Contacts table (for an ally and a rival). | |
| 1 | An older relative is a member of the guild's board of directors. |
| 2 | I know a sprite who carries important messages among the guild's laboratories. |
| 3 | A sibling is the head of a laboratory doing exotic research. |
| 4 | A former colleague is now an attendant in a laboratory in the central guildhall. |
| 5 | I'm in regular communication with an instructor who set me on the course of my life and research. |
| 6 | I had a romance with a chemister. |
| 7 | As an attendant, I had a fierce rivalry with another attendant for our supervisor's attention. |
| 8 | The guildmaster took note of one of my experiments! |
Personality Traits (1D8)
| Roll | Result |
|---|---|
| 1 | I have a hard time staying focused on … oh, and my brain tends to jump from one … did I mention focus? |
| 2 | I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is! |
| 3 | It's not magic - or anything, really - if you do it only halfway. Whatever I do, I give it all I've got. |
| 4 | I do what my gut tells me. |
| 5 | Life's an experiment, and I can't wait to see what happens. |
| 6 | I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension. |
| 7 | Great ideas are fine, but great results are what counts. |
| 8 | If you can guess what I'm about to do, that means I've run out of imagination. |
Ideals (1D6)
| Roll | Result |
|---|---|
| 1 | Guild. My guild is all that really matters. (Any) |
| 2 | Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic) |
| 3 | Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any) |
| 4 | Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful) |
| 5 | Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic) |
| 6 | Power. Someday I'll find or create the magic that will make me the most powerful being in this place. (Evil) |
Bonds (1D6)
| Roll | Result |
|---|---|
| 1 | I have dedicated my life to finding a solution to a scientific problem. |
| 2 | I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me. |
| 3 | I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it. |
| 4 | I have the schematics for an invention that I hope to build one day, once I have the necessary resources. |
| 5 | A fellow student and I are racing to solve the same scientific puzzle. |
| 6 | I would do anything the guildmaster told me to do. |
Flaws (1D6)
| Roll | Result |
|---|---|
| 1 | If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it. |
| 2 | I get bored easily, and if nothing is happening I'll make something happen. |
| 3 | Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated. |
| 4 | I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety. |
| 5 | I'm convinced there's not a soul in my city, except maybe the great guildmaster, who can match my boundless intellect. |
| 6 | I'm incapable of admitting a flaw in my logic. |