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Forester

Your home is, or was, a forest. There is nothing more beautiful than seeing all the forest's inhabitants in harmony. Maybe you've always lived in the forest as part of a tribe, or perhaps you were lost there as a child. Maybe you went to the forest to escape your future or past, or perhaps you make your living as a guide. Whatever the case may be, you feel at home in the woods like no other place. You are attracted to natural magic, particularly druid magic, so much so that perhaps you are a druid; and even if you aren't, you have a deep-rooted respect and admiration for those who are. However, something has made you leave home.

Skill Proficiencies

Choose Two: Nature, Survival, and Animal Handling. Herbalism Kit, Woodcarver Tools

Languages

None

Equipment

A set of common clothes, your chosen tool proficiency's toolkit, a lantern, a water skin, and a trinket of your choice.

Starting Gold

5 GPs

Features

The Woods Are My Home

You can find food, water, and shelter for yourself and up to five people each day while in wooded areas, provided that the land permits it. You will not get lost in the woods and are able to guide your party easily. Normal woodland creatures will be passive towards you when not provoked, as you understand them.

Druid Magic

You know two cantrips from the Druid spell list.

Personality Tables

Personality Traits (1D8)

Roll Result
1 I have been isolated for so long that I am no longer used to making conversation, and therefore rarely speak or just say what comes to mind.
2 After leaving society I no longer feel like I fit in, even though I desperately want to.
3 I am oblivious to etiquette and social expectations.
4 I am driven by a need to be in the woods, and will feel out of place anywhere else.
5 I have a lesson on every situation, drawn from observing nature.
6 I feel more comfortable around animals than people.
7 I was, in fact, raised by wolves (or some other creature of the woods).
8 I feel that it is my duty to go out and protect nature.

Ideals (1D6)

Roll Result
1 Live and let live: meddling in the affairs of others only causes trouble. (neutral)
2 Woods should always be protected, and anyone who tries to harm it will deal with me. (any)
3 Life is like the seasons: change is inevitable, we must change with it. (chaotic)
4 It is each person's responsibility to make the most happiness for the whole tribe. (good)
5 There is an order to all things. This order must be kept. (lawful)
6 One's value is in their might. Only the strong are worthy of surviving. (evil)

Bonds (1D6)

Roll Result
1 My family/clan/tribe is most important to me. I'd do anything to protect them.
2 I grew up in the woods, without knowing where I actually came from.
3 I am the last of my tribe and I must ensure their legacy remains.
4 I fled to the woods to hide from something I must one day confront.
5 I feel a danger coming to my home that I must prevent at any and all costs.
6 I will bring terrible wrath down on the evildoers who destroyed my homeland.

Flaws (1D6)

Roll Result
1 Now that I've entered the world, I enjoy its delights too much. Possibly, too much to go back.
2 I don't understand many cities' conventions, and feel mine are inherently better.
3 I was raised sheltered, and am inherently naïve in nature.
4 I am slow to trust others.
5 Don't expect me to save those who can't save themselves. The weak are meant to perish.
6 I see foolish waste and misuse of nature everywhere, and believe only I can solve it.