Gate Warden
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the Gatetowns in the Outlands. You're accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you're as comfortable dealing with Celestials and Fiends as you are with the vendors in town (Who might be one and the same).
Skill Proficiencies
Persuasion, Survival
Languages
Two of your choice (Abyssal, Celestial, or Infernal recommended)
Equipment
A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of traveler's clothes, and a pouch
Starting Gold
10 GPs
Features
Planar Infusion
Living in a gate-town or a similar location steeped you in planar energy. You gain the Scion of the Outer Planes feat. In addition, you know where to find free, modest lodging and food in the community you grew up in.
Gate Warden Trinkets (1D6)
When you make your character, you can roll once on the Gate Warden Trinkets table, instead of on the Trinkets table in the Player's Handbook, for your starting trinket. 1- A tiny vial pendant filled with a drop of honey that glows faintly 2- A small lead ingot that has a strange thumbprint pressed into it and whispers when held tightly 3- Two lodestone spheres that chime when they attract each other 4- A smoldering pebble of coal that, while always hot, doesn't burn skin, fur, scales, or clothing 5- A feather that sheds Dim Light in a 5-foot radius 6- A ring made from a chain link that, once donned, won't come off without pulling painfully hard
Personality Tables
Personality Traits (1D6)
| Roll | Result |
|---|---|
| 1 | Strange events and otherworldly creatures don't faze me. |
| 2 | I think in terms of exchange: something for something, nothing for nothing. |
| 3 | I speak with an unusual cadence. |
| 4 | I pepper my speech with words or curses borrowed from planar languages. |
| 5 | I've seen enough to know that you can't take anyone at face value, so I scrutinize everyone. |
| 6 | I have a superstitious habit I picked up from my gate-town, such as touching iron when I'm nervous or arranging objects in a specific order. |
Ideals (1D6)
| Roll | Result |
|---|---|
| 1 | Balance: I strive to maintain harmony between the planes, ensuring none holds undue sway over the others. |
| 2 | Knowledge: The universe holds countless secrets, and I seek to uncover as many as I can. |
| 3 | Protection: It is my duty to shield those who cannot defend themselves from the dangers of the multiverse. |
| 4 | Curiosity: The unknown excites me, and I will explore any corner of the cosmos. |
| 5 | Tradition: The ways of the gate-towns are sacred, and I uphold them with unwavering loyalty. |
| 6 | Power: I seek to harness the energies of the planes to become a force for change. |
Bonds (1D6)
| Roll | Result |
|---|---|
| 1 | I owe my life to a powerful being from another plane. |
| 2 | I am fiercely protective of my gate-town and its people. |
| 3 | I seek to reunite with a lost friend or family member who vanished through a portal. |
| 4 | I am driven to uncover the truth behind a mysterious planar event. |
| 5 | I have sworn an oath to serve a specific deity or celestial entity. |
| 6 | I harbor a deep-seated fear of the unknown and strive to understand it. |
Flaws (1D6)
| Roll | Result |
|---|---|
| 1 | I am easily overwhelmed by the sheer scale of the multiverse. |
| 2 | I have a tendency to trust strangers too easily. |
| 3 | I am haunted by a traumatic experience involving planar travel. |
| 4 | I am obsessed with collecting artifacts from other worlds. |
| 5 | I have a dark secret that I keep hidden from everyone. |
| 6 | I am easily swayed by promises of power or wealth. |