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Gladiator

You live to push your physical limits and for the roar of the crowd. Competition lights a fire in you and drives you to greater and greater heights. Death is more of a checkpoint to the glory you strive for than a hindrance.

Skill Proficiencies

Acrobatics, Athletics, Land Vehicles

Languages

One of your choice

Equipment

A Trophy worth 1D12 GPs, a set of Traveler’s Clothes, a banner with your stage name and insignia, and a costume for exposition fights consisting of any combination of a helmet, cloak, loin cloth, stylized non combat worthy breastplate or armor, a Trident and Net.

Starting Gold

10 GPs

Features

Echoes of Victory

Through your achievements in the region that hosted your exploits you have gained incredible notoriety. When visiting any settlement within 100 miles of where you fought there is a 50% chance you can find someone that admires you and is willing to provide information or temporary shelter. You can spend a long rest setting up a fight. The fight will occur the next day as long as you are within 10 miles of a medium or larger settlement and will last 3 hours. Roll with advantage on a straight D20 roll and on a result greater than a 10 you gain 1D12 GPs and on a fail you gain 1D6 GPs.

Bloodsport Expert Choose 1

Fighter of Beasts: You have +1 to attack on beasts. Fighter of Men: You have +1 to attacks on humanoids proficient with Martial Weapons.

Speciality (1D6)

1- Tourney Fighter, you are an elegant warrior fighting in prestigious events and are used to luxury from your sponsors as long as you win. 2- Pit Fighter, you are a toughened brawler used to the odds being stacked against you whether it be animal or fellow man as your enemy. 3- Scraper, the continual undercard, underdog fighting in only the seediest events and dangerous venues. 4- Duelist, less of a slugfest to the death and more of an artful showing of technical skill your achievements are highlighted by coordinated events and possibly staged matches to evoke more awe and excitement. 5- Conqueror of the Menagerie, you never know what kind of horror the hunters have brought in for you to fight, beasts are most common but you never really know what that gate will reveal. 6- Reigning False-Champion, you are an immaculate fighter with a spotless reputation. This comes not from hard work in the arena but back alley deals, blackmail and powers slipped in your opponent’s beverage before the fight or your family’s connections.

Personality Tables

Personality Traits (1D8)

Roll Result
1 I find my peace through battle and if not fighting, through exercise.
2 Sitting idle gives me feelings of anxiety.
3 I will never break my exercise routine.
4 What doesn’t kill you makes you who you are.
5 I’m always happy to help those struggling and give them tips.
6 I live my life one fight at a time with peace being a long forgotten luxury.
7 I would happily sacrifice a baby if it meant winning my championship or maintaining my reputation.
8 I get irritated when others are praised.

Ideals (1D6)

Roll Result
1 I measure my worth by the amount of things I have overcome.
2 Winning isn’t winning unless someone dies or has their life left in tatters.
3 Survival is etched into my soul.
4 I fight for those around me, bonds with enemies can be just as valuable as those of friends given time.
5 I live for praise and glory.
6 A defeat is just as valuable if not more valuable than a victory.

Bonds (1D6)

Roll Result
1 I will overcome my rival at all costs.
2 A victory isn’t worth it if it was not fair and square.
3 My entering the coliseum was not by my choice but my penance or personal purgatory.
4 My hero is my trainer, I could never let them down.
5 Look, the world revolves around money, gold covered in blood is just as good as the clean stuff.
6 I cannot die or fail, there is something I need to do or someone that needs me.

Flaws (1D6)

Roll Result
1 I indulge in many vices that harm my health and threaten my reputation.
2 Nothing is off limits if it means victory.
3 Anyone not battlefield tested is beneath me.
4 I am quick to anger and slow to trust.
5 Each night I am racked with mental anguish for what happened to me.
6 Any defeat or failure is the result of cheating or non adherence to my tried and proven pre-combat rituals.