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Guide

You came of age in the outdoors, far from settled lands. Your home? Anywhere you choose to unfurl your bedroll. There are wonders on the frontier—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to fend for yourself as you explored them. From time to time, you traveled with a pair of friendly druids who were kind enough to instruct you in the fundamentals of channeling the magic of the wild.

Skill Proficiencies

Stealth, Survival, Cartographer's Tools

Languages

Giant or Sylvan

Equipment

A quiver of 20 arrows, bedroll, Cartographer's tools, fishing tackle, shortbow, tent, traveler's clothes.

Starting Gold

2 GPs

Features

Druid Magic Initiate

You have learned the basics of druidic magical tradition. You know one Druid cantrip of your choice.

Well Traveled

You can learn one additional language of your choice. You also always know which way is North and can read maps even if they are not in a language you know.

Personality Tables

Personality Traits (1D8)

Roll Result
1 Nature Lover: I have a deep connection to the natural world and feel a strong urge to protect it.
2 Wanderlust: The open road is my home, and I'm always seeking new adventures.
3 Survivalist: I have honed my survival skills to a razor-sharp edge, and I can thrive in any environment.
4 Storyteller: I love to share tales of my adventures, both real and imagined.
5 Skeptic: I'm always questioning the motives of others, and I'm not easily fooled.
6 Solitary: I prefer the company of nature to that of people.
7 Idealist: I believe in a better world and am always striving to make it a reality.
8 Pragmatist: I'm a realist who values practicality over idealism.

Ideals (1D6)

Roll Result
1 Freedom: I value my independence and the freedom to roam where I please.
2 Wisdom: I seek knowledge and understanding of the natural world.
3 Harmony: I strive to live in harmony with nature and all its creatures.
4 Adventure: I crave excitement and new experiences.
5 Justice: I believe in fairness and equality for all.
6 Power: I want to be the strongest and most respected guide in the land.

Bonds (1D6)

Roll Result
1 I am fiercely loyal to my animal companion.
2 I have a deep connection to a specific natural landmark.
3 I am searching for a lost treasure or artifact.
4 I am trying to avenge the death of a loved one.
5 I am driven by a desire to explore the unknown.
6 I am trying to find a cure for a deadly disease.

Flaws (1D6)

Roll Result
1 I can be reckless and impulsive.
2 I have a fear of the dark.
3 I am easily distracted by shiny objects.
4 I have a tendency to trust strangers too easily.
5 I can be arrogant and condescending towards others.
6 I am afraid of heights.