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Harper

You accepted the invitation to join the Harpers. You have pledged to uphold Harper code and act in service to the common good. You understand the value of teamwork when it’s best to go in alone. You were taught the Harper secrets by a veteran. You are to surveil and undermine the forces of evil.

Skill Proficiencies

Performance, Sleight of Hand, Disguise Kit

Languages

Harper Code

Equipment

Disguise Kit, bedroll, costume, grappling hook, rope, traveler’s clothes.

Starting Gold

10 GPs

Features

Martial Training

You need to be able to handle yourself. You are proficient with one Martial weapon of your choice.

Persona (1D8)

You have developed a persona. You use it to gather information and can slip in and out of it like a second skin. You have advantage on Performance checks to maintain your persona and gain one proficiency associated with your persona. 1- “The Prince” You hold yourself with dignity and grace to a point that people wonder if you really are royalty (History). 2- “The Drunkard” No one cares if that filthy drunk over there is listening and that is exactly how you want it to be (Stealth). 3- “The Troubador” Laugh loud, dress loud. You are commonly a distraction for other Harpers when they need to operate in daylight (One musical instrument). 4- “The Dandy” Empty headed but nice to look at in a sense. You are so eccentric that many will talk to you that wouldn’t if you were serious (Arcana). 5- “The Obvious Spy” Dark and edgy, you are so obviously a bad person that people will avoid you and go right where you want them to go and seek out a place away from you (Perception). 6- “The Dark One” You are imposing and terrifying. Perhaps if someone doesn’t cooperate with you, you may take a finger or maybe their whole family to settle the matter (Intimidation). 7- “The Hero” You are so statuesque and perfect that even the city guard might ask for your help to face a monster or tough bandit (Light armor, you gain fancy Leather armor). 8- “The Madman” Blithering nonsense about “apocalypse that” and “conspiracy this,” you can cause a commotion on demand and easily escape jail time (Deception or Religion).

Personality Tables

Personality Traits (1D8)

Roll Result
1 Knowledge is Power: I am always digging for information whether in books or through conversations no knowledge escapes my mind.
2 Wanderlust: The open road is my home, and I'm always seeking new adventures.
3 Survivalist: I have honed my survival skills to a razor-sharp edge, and I can thrive in any environment.
4 Storyteller: I love to share tales of my adventures, both real and imagined.
5 Skeptic: I'm always questioning the motives of others, and I'm not easily fooled.
6 Loyalty: I am a Harper through and through. I eat with Harpers, associate with Harpers, and try to buy from Harper stores.
7 Idealist: I believe in a better world and am always striving to make it a reality.
8 Pragmatist: I'm a realist who values practicality over idealism.

Ideals (1D6)

Roll Result
1 Common Good: evil is evil, it grows like a noxious weed and needs to be torn out by its roots.
2 Teamwork: we succeed or fail as a team. One’s success is the group’s success.
3 Oath: I took an oath to aid the Harpers and that means everything to me.
4 Adventure: I crave excitement and new experiences.
5 Justice: I believe in fairness and equality for all.
6 Unsung Hero: The greatest heroes played a supporting role and go unmentioned in the history books.

Bonds (1D6)

Roll Result
1 My Harper brethren are more family than ally.
2 Fighting evil is how I validate myself.
3 I see my persona as another me, I’ll give them a good life too.
4 I am trying to avenge the death of a loved one.
5 I was saved by the Harpers and now I can return the favor.
6 The Harpers know something I need to know, so I’ll play the long game.

Flaws (1D6)

Roll Result
1 I can be reckless and impulsive.
2 I see something wrong and I have to correct it.
3 I really hate being so low in the ranks, I’ll do anything to be promoted in the Harpers.
4 I have a tendency to trust strangers too easily.
5 I can be arrogant and condescending towards others.
6 I can get lost in my persona and it can be hard to get out of character.