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Innkeeper

Throughout your entire life, you've heard of the grand adventures by grander adventurers, and from the amount of heroes that pass through your inn you've finally become fed up, and have decided to start up the adventuring life of your own, with from what you've wrangled up spare from lost property to using card games to earn a little extra gold, you saved up enough to begin your adventure, selling or granting your inn, you set out and begin a new chapter in your life.

Skill Proficiencies

Persuasion, Insight. Brewer's Supplies or Cook's Utensils

Languages

One standard language of your choice

Equipment

Brewer's Supplies or Cook's Utensils, Two flasks or bottles of alcohol of your choice, and a pouch

Starting Gold

15 GPs

Features

Former Proprietor

You ran an inn, which you have abandoned for the life of adventure. However, the new owner of the inn or tavern may give you free room and board at a modest standard. Other innkeepers will likely favor you, upon learning your background. You may also know patrons, who may offer favors or jobs.

Local Knowledge

You have proficiency in the History skill.

Personality Tables

Personality Traits (1D8)

Roll Result
1 Everyone has a story to tell, for the right price.
2 In my books, if you're a Patron, you're a friend.
3 I've always believed that alcohol is the best medicine.
4 I've never been scared to back down from a fight.
5 My sharp wit and cunning remarks can cut tension like a hot knife.
6 I have a joke for every occasion.
7 I like to collect trinkets and magical objects, even if that means stealing them sometimes.
8 I always have a story that relates to the matter at hand.

Ideals (1D6)

Roll Result
1 Kindness. A smile and a free ale can raise a lot of spirits. (Good)
2 Frugal. If I can haggle a price I will. (Lawful)
3 Power. Gold can get you a lot, but a threat can get you more. (Evil)
4 Curiosity. I'm always thinking of new concoctions to introduce to the inn. (Neutral)
5 Knowledge. With enough alcohol, you can make someone tell you anything. (Chaotic)
6 Freedom. If something is being given away, chances are, I will always take it. (Any)

Bonds (1D6)

Roll Result
1 I will always be grateful to my mentor who taught me everything I know.
2 I remember being a "gutter rat" and will push for them to be treated equally.
3 I am forever in debt to the family that adopted me when no one else would.
4 A monster destroyed my village and family, and now it is my duty to slay the beast.
5 I accidentally served a dangerous criminal and now the guards don't trust me.
6 I have grown up fixing my family's mistakes.

Flaws (1D6)

Roll Result
1 I always speak my mind, for better or worse.
2 I'm not the most careful of people and tend to break things now and again.
3 I have a serious drinking problem.
4 My wit has landed me in more jails than I can count.
5 I tend to get carried away when insulting someone.
6 My anger issues have been responsible for many broken jaws.