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Representative

The prospect of immense wealth is the promise of membership in the Syndicate. All of the guild's endeavors channel wealth from society into the ranks of the guild - and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that you can work your way into a more prominent position. Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value.

Skill Proficiencies

Intimidation, Religion

Languages

Two of your choice

Equipment

An insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and a pouch.

Starting Gold

25 GPs

Features

Leverage

You can exert leverage over one or more individuals below you in the guild's hierarchy and demand their help as needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater positions of power.

Representative Position

You hold a position with the Syndicate. Choose a position and you gain the features associated with the position. Advokist- You have proficiency with Persuasion and learn an additional language. Orzhav Knight- You have proficiency with Medium Armor and one Martial Weapon. Oligarch- You have a political faction that will lend you basic aid such as food and minor funds as long as you are in good standing with them. Pontiff- You have proficiency with Religion and know one Cleric cantrip. Archivist- You learn two additional languages and can read three others. Speaker for the Council- You have a connection with the Obzedat Council and their inner workings. You can arrange a meeting with them as long as you give them 48 hours notice. They can advise you in matters and assign aid to you as long as you remain in good standing though they usually require you to perform services for them periodically. Spirit Shackler- You are a creator of Indentured Spirits, forcing those who have died with debts left unpaid to the Syndicate. You can call upon an Indentured Spirit to aid you once per long rest. It remains for one hour and can perform simple tasks such as keeping watch, gathering firewood, ect.

Personality Tables

Contacts (1D8)

Roll Result
The Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family's activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the following Contacts table (for an ally and a rival).
1 The spirit of an ancestor has taken an interest in me.
2 An older cousin has the ear of a powerful oligarch.
3 I know a knight who is responsible for collecting debts from powerful people.
4 A vampire pontiff tried to use me as a pawn in past schemes.
5 A silent spirit follows me around.
6 A sibling has keys to parts of the Bank.
7 A giant thinks I'm adorable.
8 I regularly offer tribute to an angel, and the angel has been kind to me in turn.

Personality Traits (1D8)

Roll Result
1 I am always willing to act in accordance with the financial incentive offered.
2 Debts are never meant to be forgiven.
3 I am accustomed to enjoying the finest pleasures money can buy.
4 No one could doubt that I am a cut above the masses of pitiful peasants that infest the city.
5 I can't stand to spend a zib more than necessary to purchase what I need.
6 I hate it when people try to make light of a serious situation.
7 I want to make sure everyone is aware of how wealthy, powerful, and important I am.
8 I can't think of anything to look forward to.

Ideals (1D6)

Roll Result
1 Guild. My guild is all that really matters. (Any)
2 Wealth. I will do whatever it takes to become as rich as the oligarchs. (Evil)
3 Power. One day, I will be the one giving orders. (Evil)
4 Prestige. I want to be admired, respected, feared, or even hated for my position and wealth. (Evil)
5 Stability. The economy functions best when chaos is kept under control and everyone knows their place. (Lawful)
6 Eternity. I want to live forever - in the flesh as long as possible, and as a spirit afterward. (Any)

Bonds (1D6)

Roll Result
1 The unbearable weight of my debt has driven me to desperation.
2 I'm duty-bound to obey the dictates of an ancestor on the Ghost Council.
3 I value my worldly goods more highly than my mortal life.
4 An oligarch publicly humiliated me, and I will exact revenge on that whole family.
5 My faith in the Patriarch never wavers.
6 I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents' wealth.

Flaws (1D6)

Roll Result
1 I hold a scandalous secret that could ruin my family forever - but could also earn me the favor of the Ghost Council.
2 I'm convinced that everyone I know is plotting against me.
3 I'll brave any risk if the monetary reward is great enough.
4 I am convinced that I am far more important than anyone else is willing to acknowledge.
5 I have little respect for anyone who isn't wealthy.
6 I'll take any opportunity to steal from wealthier people, even for worthless trinkets.