Scientist
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life. That's the world you have been trying to grow in the laboratories of the Combine. Nature is all about adaptation, evolution, and balance - but for it to keep up with the pace of advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine's defenses against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies
Arcana, Medicine
Languages
Two of your choice
Equipment
An insignia, a set of commoner's clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (Made from blubber), a vial of acid (Derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a pouch.
Starting Gold
10 GPs
Features
Researcher
When you attempt to learn or recall a magical or scientific fact, if you don't know that information, you know where and from whom you can obtain it. Usually, this information comes from a laboratory, or sometimes from a facility, a library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn't automatically enable you to learn it; you might need to offer bribes, favors, or other incentives to induce people to reveal their secrets. Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can't be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Biologist Extraordinaire
You have studied countless hours in the science of life and can identify a variety of creatures and recall factoids about them. You have studied in a specific area and can attempt a DC 10 + the creature’s CR Arcana check to learn details such as any damage Resistances and Immunities. Choose from: Aberrations, Beast, Dragon, Monstrosity, Oozes, or Plants.
Clades and Projects (1D6)
As a researcher, you are part of a clade - a diverse group of individuals combining disparate talents in pursuit of a common goal - or a researcher on a specialized, short-term project focused on addressing an immediate need. You can roll a D6 or choose from the options in the Research Options table to determine your area of research. 1- Hull Clade, focused on protection and durability 2- Fin Clade, focused on movement 3- Gyre Clade, focused on cyclical patterns and metamagic 4- Guardian Project, focused on creating guard monsters and super soldiers 5- Crypsis Project, focused on intelligence and counterintelligence 6- Independent research in a new area
Personality Tables
Personality Traits (1D8)
| Roll | Result |
|---|---|
| 1 | I can't wait to see what I become next! |
| 2 | I am convinced that everything inclines toward constant improvement. |
| 3 | I'm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest. |
| 4 | I assume that everyone needs even the most basic concepts explained to them. |
| 5 | I describe everything that happens as if it were going into my research notes (and it often is). |
| 6 | I am insatiably curious about the seemingly infinite forms and adaptations of life. |
| 7 | I can't resist prying into anything forbidden, since it must be terribly interesting. |
| 8 | I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication. |
Ideals (1D6)
| Roll | Result |
|---|---|
| 1 | Guild. My guild is all that really matters. (Any) |
| 2 | Change. All life is meant to progress toward perfection, and our work is to hurry it along - no matter what must be upended along the way. (Chaotic) |
| 3 | Knowledge. Understanding the world is more important than what you do with your knowledge. (Neutral) |
| 4 | Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good) |
| 5 | Logic. It's foolish to let emotions and principles interfere with the conclusions of logic. (Lawful) |
| 6 | Superiority. My vast intellect and STR are directed toward increasing my sway over others. (Evil) |
Bonds (1D6)
| Roll | Result |
|---|---|
| 1 | I helped create a Krasis that I love like a pet and would carry with me everywhere … except it's the size of a building, and it might eat me. |
| 2 | In my laboratory, I discovered something that I think could eliminate half the life on the planet. |
| 3 | The other researchers in my clade are my family - a big, eccentric family including members and parts of many species. |
| 4 | The laboratory where I did my research contains everything that is precious to me. |
| 5 | I will get revenge on the shortsighted fool who killed my precious Krasis creation. |
| 6 | Everything I do is an attempt to impress someone I love. |
Flaws (1D6)
| Roll | Result |
|---|---|
| 1 | I have a rather embarrassing mutation that I do everything I can to keep hidden. |
| 2 | I'm more interested in taking notes on monstrous anatomy than in fighting monsters. |
| 3 | Every social situation I'm in seems to lead to me asking rude personal questions. |
| 4 | I'm supremely confident in my ability to adapt to any situation and handle any danger. |
| 5 | I'll take any risk to earn recognition for my scientific brilliance. |
| 6 | I have a tendency to take shortcuts in my research and any other tasks I have to complete. |