Silver-Fire
Those chosen by Mystra can command Silver-Fire, the pure magical energy of the Weave. As its name implies Silver-Fire is a flickering metallic silver that looks and acts like fire when in use. Silver-Fire has a variety of effects that allow them to be a force for great good and mighty restoration as they defend and restore the Weave. They are much less regulated than other Chosen of Mystra and experience a great deal of latitude in their actions. The main utility of Silver-Fire is to hold the nature of a spell and allow it to be cast with great ease.
Spellcasting: Spells cast by one Weaving Silver-Fire are changed fundamentally. All of your spells are changed in some way. For instance, Mage Hand becomes a hand wreathed in Silver-Fire.
Subclass Features
Origin Spells
Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
| Level | Prepared Spells |
|---|---|
| 3 | Absorb Elements, Blade Ward, Blur, Shield, Warding Wind |
| 5 | Glyph of Warding, Protection from Energy |
| 7 | Death Ward, Otiluke’s Resilient Sphere |
| 9 | Hallow, Wall of Force |
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 1st level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
When you gain an Arcanist level you can change one spell you know with this feature within one other of the same level.
Oppose Shadow Weave
Silver-Fire is the direct opposite of the Shadow Weave and disrupts the spells associated with it. When you use your Weaving feature any active spells of magical effects that are from the Schools of Enchantment, Illusion, or Necromancy within 10 ft of you whose level is less or equal to than half your DEX modifier (Minimum 1) are disrupted and end or are canceled for one minute if the spell or effect has a duration. For instance, if the Spell Disguise Self was active when you use your Weaving feature the illusion fails for the next minute.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 2nd level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Silver-Fire Beam
You can launch Silver-Fire in a beam that is highly dangerous and nigh inescapable. You can use an action and fire a beam of Silver-Fire in a 5 ft wide line up to 60 ft long. Each creature must make a DEX saving throw DC equal to your spell save DC and on a failed save takes 3D8 Force damage or half as much on a successful save. Structures and objects take twice as much damage. If a target within the beam is reduced to 0 hit points it is disintegrated. Physical and magical walls do not affect the beam, for example the Silver-Fire Beam would pass through a castle wall or Wall of Force with no resistance.
You can use this feature once per long or short rest.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 3rd level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 4th level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Purge Psionic Compulsion
Concentrated Silver-Fire within you gathers and expels effects that affect your mind when you are in danger. At the start of your turn if you are under the effect of a spell from the School of Enchantment or Illusion or a similar psionic effect the effect ends and the concentrated Silver-Fire within you dispels.
You regain the use of this feature every 10 minutes automatically.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 5th level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 6th level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Silver-Fire Cloud
With the permission of Mystra you can conjure a cloud of Silver-Fire and use it to mend the Weave. As an action you can expel a cloud of Silver-Fire in a 60 ft cone causing no damage, but if any of the Silver-Fire Cloud comes into contact with a Dead Magic Zone it becomes permanently mended.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 7th level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Silver-Fire Weave
You can wrap the essence of a spell in Silver-Fire and keep it within your mind. You choose one 8th level spell and you can cast the spell using your Weaving feature and the spell is cast without requiring Verbal, Somatic or Material components.
Silver-Fire Path
You can use Silver-Fire to warp space temporarily. You can use an action and vanish in a puff of Silver-Fire and appear in an unoccupied space on the same plane of existence you are familiar with (Traveled to or viewed through means such as Scrying) as long as the location is in contact with the Weave.
You can use this feature once per long rest.
Silver-Fire Beam
You can channel more Silver-Fire at once. Your Silver-Fire Beam deals an additional 3D8 damage.