Draconic
Draconic Hexlords are taught by Beshaba and Tiamat to command great power. They obey both the rules of Beshaba and Tiamat in return for their power. Draconic Hexlords are a noble and refined Hexlord variant that takes great pride in their appearance and manners. They have the pride and greed of Dragons impressed on them as they seek to emulate the servants of their teacher.
Rules of Tiamat
The goddess of evil dragons Tiamat governs Draconic Jinxes, Hexes, and Curses, for those who seek out her power must abide by her rules. The rules are as follows:
-
Take as much wealth as you can and give as little as you can.
-
No being is to stand above you other than Tiamat or Beshaba.
-
Insurrection is punishable by death by Dragonfire.
-
Evil dragons must provide an opportunity to flee and you must allow for surrender in the unlikely event you best one of the chosen race.
-
Reign with blood and terror upon those that challenge you. Let the flower of mercy wilt within you.
Subclass Features
Origin Curse Spells
Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
| Level | Prepared Spells |
|---|---|
| 3 | Cause Fear, Dancing Lights, Darkness, Faerie Fire, Web |
| 5 | Enemies Abound, Fear |
| 7 | Blight, Dimension Door |
| 9 | Contagion, Far Step |
Specialized Jinxes
When you use a Jinx feature you can instead roll on this table or choose one if you fulfilled the requirements to choose one.
Specialized Jinx Table
| 1D6 | Jinx |
|---|---|
| 1 | Draconic Jinx of Pride: The next time the target is commanded to do something they reject the command. |
| 2 | Draconic Jinx of (Not) Patience: The next time the target has a deadline they try to press the deadline to the maximum limit. |
| 3 | Draconic Jinx of Violence: The next time the target is threatened they spring into battle. |
| 4 | Draconic Jinx of Cruelty: The next time the target would show kindness or be helpful, they are instead harsh and cruel. |
| 5 | Draconic Jinx of Deceit: The next time the target attempts to tell the truth they instead tell a lie. |
| 6 | Draconic Jinx of Greed: The next time the target attempts to make a deal or buy something they attempt to make an unreasonable deal to the best of their ability. |
Vestments of Tiamat
Due to the agreement to abide by her rules Tiamat grants you vestments to symbolize the agreement. You have an intricate deep red robe with a spiral on the right breast and back of each of the 5 colored Chromatic Dragon heads. The robe reduces incoming Acid, Cold, Fire, Lightning, and Poison damage by 2 (Damage cannot be reduced to less than 0 with this effect). You learn Draconic or one other language.
Channel Draconic Energy
You can conjure a small crack in the planes and allow a piece of draconic energy to escape. If the effect involves a saving throw the saving throw DC is equal to your spell save DC. You can use an action and choose one of the following effects:
-
Aspect of the Dragon: Amphibious. You can breathe air and water for one hour.
-
Aspect of Black: Shadow Stealth. You have advantage on Stealth checks in Dim Light and Darkness for 10 minutes.
-
Aspect of White: Bite (1/Long Rest). You make a melee attack on a creature within 5 ft of you and on a hit a spectral head of a white dragon bites the target dealing 1D6 magical Piercing damage + 1D6 Cold damage.
-
Aspect of White: Fangs and Claws: You grow fangs and claws for 10 minutes and can use them to make unarmed attacks. Bite: deals 1D4 Piercing damage + Cold damage equal to your Proficiency Bonus. Claw: deals 1D4 Slashing damage + Cold damage equal to your Proficiency Bonus.
You can use this feature a number of times per long rest equal to your Proficiency Bonus.
Specialized Hex
When you use a Hex feature you can use the following Hex:
Dragon in the Sky: You can use a Hex feature and spend one hour performing a ritual involving a dragon scale (2 gps), a handful of ash, 5 gold pieces, offerings of coin or treasure totalling 15 gps, 5 candles, and a complex summoning circle that consumes 1 piece of chalk. A Draconic Spirit appears shrouded by a mist and asks if it has a target to torment or if it is to merely be a guard.
Torment Target: If you give it the given name, personal item, or piece of a specific target such as blood, a strand of hair, or bit of saliva the Draconic Spirit silently slips away and flies above the target for 12 hours and reports to you the actions of the target every 10 minutes.
Act as a Guard: If you instruct it to act as a guard it soars above you for 12 hours. You cannot be Surprised unless you are Incapacitated during this time. You can use a reaction when a creature makes an attack within 60 ft of you to make the Draconic Spirit dive at an attacker causing the attacker to attack with disadvantage.
Channel Greater Draconic Energy
You can call upon more draconic powers. You can use an action and choose one of the following effects:
-
Aspect of White: Frost Breath (1/Long Rest). You unleash a torrent of cold air in a 15 ft cone forcing each creature in range to make a DEX saving throw and on a failed save takes 2D6 Cold damage or half as much on a successful save.
-
Aspect of Black: Claw (1/Long Rest). You make a melee attack on a creature within 5 ft of you and on a hit a spectral claw of a black dragon slashes the target dealing 1D8 magical Slashing damage + 1D6 Acid damage.
-
Aspect of Green: Poison Breath (1/Long Rest). You unleash a torrent of poisonous air in a 15 ft cone forcing each creature in range to make a CON saving throw and on a failed save takes 2D6 Poison damage or half as much on a successful save.
-
Aspect of Green: Devil’s Sight. You can see normally through magical Darkness for 1 hour.
You can use this feature a number of times per long rest equal to your Proficiency Bonus.
More Basic Curses
When you use your Basic Curse feature you can use the following option:
Draconic Mind
-
Spell Level: 5
-
Duration: 24 hours
-
Trigger: Instantaneous
-
Effect: The target becomes consumed with greed. The target spends the duration collecting wealth to the greatest extent of its ability without regard for consequences willing to commit many heinous acts less than murder.
-
Removal Condition: The spell Remove Curse.
Channel Mighty Draconic Energy
You can call upon more draconic powers. You can use an action and choose one of the following effects:
-
Aspect of Black: Acid Breath (1/Long Rest). You unleash a torrent of acid in a 15 ft cone forcing each creature in range to make a DEX saving throw and on a failed save takes 2D8 Acid damage or half as much on a successful save.
-
Aspect of Green: Tail (1/Long Rest). You make a melee attack on a creature within 5 ft of you and on a hit a spectral tail of a green dragon bludgeons the target dealing 2D8 magical Bludgeoning damage + 1D6 Acid damage.
-
Aspect of Blue: Wingbeat. Spectral wings appear and flap forcing each creature that is Large or smaller to make a STR save and on a failed save are knocked back 20 ft.
-
Aspect of Blue: Teleport. You can teleport to a point you can see within 90 ft of you.
You can use this feature a number of times per long rest equal to your Proficiency Bonus.
More Potent Curses
When you use your Potent Curse feature you use the following option:
Bathe in Chromatic Fire
-
Spell Level: 7
-
Duration: Instantaneous
-
Trigger: Instantaneous
-
Effect: The target is blasted in five directions from the spectral maws of all five different Chromatic Dragons. The target must make a DEX saving throw taking 2D6 Acid + 2D6 Cold + 2D6 Fire + 2D6 Lightning + 2D6 Poison damage on a failed save or half as much on a successful one. You can use this Curse once per long rest.
Channel Superior Draconic Energy
You can call upon more draconic powers. You can use an action and choose one of the following effects:
-
Aspect of Blue: Lightning Breath (1/Long Rest). You unleash a bolt of lightning in a 30 ft line forcing each creature in range to make a DEX saving throw and on a failed save takes 3D8 Lightning damage or half as much on a successful save.
-
Aspect of Red: Fire Breath (1/Long Rest). You unleash a torrent of flames in a 15 ft cone forcing each creature in range to make a DEX saving throw and on a failed save takes 3D10 Fire damage or half as much on a successful save.
-
Aspect of Red: Wings. Spectral wings sprout from your back giving you a Flying speed equal to your movement speed for 10 minutes.
-
Aspect of Red: Incite Fanaticism (1/Long Rest). You can target any number of creatures within 60 ft of you and for the next minute they are Immune to the Frightened condition and attack with advantage.
You can use this feature a number of times per long rest equal to your Proficiency Bonus.