Evangelist
An Evangelist Saint keeps and records sacred records and knowledge. Their calling is to defend true and good doctrine and destroy evil works. They are fueled with a righteous love of the teachings of all good religions. These Saints are largely pacifists but they become enraged at the presence of cults or dark teachings and declare themselves enemies of evil gods and seek to exterminate those that serve them.
Subclass Features
Natural Teacher
You know a staggering amount of religious doctrine. If you would make a Religion check and roll less than a 14, the result of the roll becomes a 14. You gain proficiency with Persuasion checks or one additional skill if you are already proficient.
Divine Territory
You can channel your power through and create your own form of Hallowed Ground, your Divine Territory that exists to further your cause and enable you to perform your duty. You can use an action to place your Divine Territory. It remains in a gently glowing square with each side being 5 ft times your Saint level. The Divine Territory remains in place regardless of whether or not you are within the area. Your Divine Territory is akin to a sacred school where knowledge is shared with the worthy. It has the following features:
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Creatures of your choice within the area are proficient with all languages you are proficient with.
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Creatures of your choice within the area are proficient with all skills you are proficient with.
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Creatures of your choice within the area have a 1D6 penalty to CHA based skill checks.
You can use this feature once per long rest or you can regain the use of this feature by expending a 1st or higher level spell slot (No action required). If you create a new Divine Territory, the first Divine Territory ends.
Holy Calling Spells
Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
| Level | Spells |
|---|---|
| 3 | Charm Person |
| 5 | Zone of Truth |
| 9 | Motivational Speech |
| 13 | Charm Monster |
| 17 | Hold Monster |
Evangelical Prayers
Your Holy Calling manifests additional prayers you can use with your Saint’s Prayers feature.
Prayer for Inspired Speech: You utter a prayer to bless your tongue and mind and have the ability to teach them. You pray for 10 minutes and at the end of the Prayer you gain a bonus to your CHA based skill checks equal to your WIS modifier (Minimum 1) for the next 4 hours. In addition, you increase the DC of Enchantment spells you cast by 1 for the duration.
Prayer for Receptive Minds: You utter a prayer to prepare the minds of those you wish to aid. You pray for 1 minute and at the end of the Prayer each non Evil creature of your choice that heard the Prayer views you with favor and you have advantage on CHA based skill checks for the next 10 minutes on the designated targets. Creatures are unaware that they were influenced this way.
Holy Aura
Your will and drive to teach extends from you. Creatures of your choice within 15 ft of you have a -1 penalty to WIS saving throws.
Divine Will
By the authority you have as a Saint you command a certain right to judge others righteously. You can use an action to Favorably Judge a target or Harshly Judge a target within 60 ft of you.
Favorable Judge: You judge them as humble and worthy of instruction. The target of your judgement gains proficiency with one skill that you are proficient with, one saving throw that you are proficient with, and one language you are proficient with for the next 6 hours.
Harshly Judge: You judge them as hardheaded and unrepentant. The target of your judgement is heavily rebuked each time they resist your efforts. If the target succeeds a saving throw from a spell from the School of Enchantment from a spell originating from you, they take 2D10 Psychic damage. In addition, when the effect of a spell from the School of Enchantment originating from you ends on the target, they take 2D8 Psychic damage. This effect lasts for the next 10 minutes.
You can use this feature once per long rest. You can expend a 3rd level or higher spell slot to regain the use of this feature (No action required).
Stigmata of Evangelist
The Mark of the Evangelist has appeared on you in the form of your tongue being stilled to remind you to teach holy doctrine only to those worthy and to be thoughtful of your words. When the Stigmata appears on you, you cannot speak aloud but gain telepathy to a range of 60 ft to creatures that share a language with you and are willing. You can cast spells as if you spoke them (Requiring a Verbal component) as long as the target shares a language with you.
You can use an action and choose a creature within 60 ft of you and the Stigmata appears on them and they cannot speak or cast spells with the Verbal component. In addition, the target has a -3 penalty to WIS saving throws when it is within your Holy Aura. The Stigmata remains on the target until they die or after 1 hour passes in which it returns to you. You do not suffer the negative effects of the Stigmata while it is on another target.
Relic of the Evangelist
Every Saint grows in power until a Relic of great power manifests itself to the Saint it is destined for. The powers of the Relic are unique to the Saint and cannot be used by any other unless the Saint has passed on and wills a successor to be able to wield it. The Relic of the Evangelist takes the form of exquisite vestments of gold, silver, and white silk including: a robe, a headdress, many necklaces with symbols dedicated to various Good Aligned religions, a sash, and veil. The Relic acts as a +2 version of any Light Armor you choose when you gain this feature.
The Relic has 3 Minor Properties that are divided between all Saints and Evangelist Saints. You can choose a combination of at least 1 Saint and 1 Evangelist Saint property. Roll 1D8 each time.
The Relic has 2 Major Beneficial Properties. You have 1 Saint and 1 Evangelist Saint property. Roll 1D8 each time.
Saint Property
| 1D8 | Feature |
|---|---|
| 1 | You gain one skill proficiency or learn one language. |
| 2 | You gain Immunity to one condition that is not Incapacitated, Paralyzed, Petrified, Prone, or Unconscious. |
| 3 | You gain one damage Resistance that is not Bludgeoning, Piercing, or Slashing. |
| 4 | You learn one Cantrip of your choice that is not Class exclusive. |
| 5 | You can cast one 1st level spell you know without expending a spell slot once per long rest. |
| 6 | You can cast one 2nd level spell you know without expending a spell slot once per long rest. |
| 7 | You can cast one 3rd level spell you know without expending a spell slot once per long rest. |
| 8 | You gain a +1 bonus to AC. |
Evangelist Saint Property
| 1D8 | Feature |
|---|---|
| 1 | You choose one of the following skills and if you make an ability check and roll below an 8, the result of the roll becomes an 8. You can choose between: Arcana, History, Medicine, or Nature. |
| 2 | Your telepathy range increases to 120 ft. |
| 3 | You can take the Help action as a bonus action. |
| 4 | You can take the Study action as a bonus action. |
| 5 | You gain Expertise in one skill of your choice. |
| 6 | You have proficiency with all Tools. |
| 7 | You can learn 3 additional spells of your choice that do not count towards the number of spells you can know. |
| 8 | You can learn 4 additional spells of your choice that do not count towards the number of spells you can know. |
Saint Property
| 1D8 | Feature |
|---|---|
| 1 | Choose one ability score and you increase the ability score by 2. The maximum score for that ability becomes 22. |
| 2 | As long as you have at least one hit point remaining you regain 1D6 hit points at the start of each of your turns. |
| 3 | Your melee attacks and unarmored strikes or your spell attacks deal an additional 1D8 Radiant damage. |
| 4 | You can cast one 4th level spell you know without expending a spell slot once per long rest. |
| 5 | You can cast one 5th level spell you know without expending a spell slot once per long rest. |
| 6 | Your spell save DC and spell attack bonus is increased by 1. |
| 7 | You gain a 6th level spell slot and can learn one spell from the Cleric spell list. |
| 8 | You gain Immunity to two conditions of your choice that are not Incapacitated, Paralyzed, Petrified, Prone, or Unconscious. |
Evangelist Saint Property
| 1D8 | Feature |
|---|---|
| 1 | You gain Expertise in two skills of your choice. |
| 2 | You have proficiency with all languages. |
| 3 | You can cast the spell Suggestion once per long or short rest without expending a spell slot. |
| 4 | You have an encyclopedic knowledge of all Religions and you automatically succeed all Religion checks (Within reason as determined by the DM). |
| 5 | You can cast the spell Commune once per long rest without expending a spell slot. |
| 6 | Your spell and melee attacks deal an additional 1D6 Radiant damage. |
| 7 | You can use your reaction when attacked by an Evil Aligned creature to make the attack miss. You can use this feature once per long rest or you can regain the use of this feature by expending a 1st or higher spell slot as an action. |
| 8 | You choose two features from this table. |