Skip to content
← Back to Warlock
Warlock

Anubis

The guardian of the Long Dead Gods of the Astral. He aids those whose desires align with His and enable them to be a productive servant in the cause. He has no mercy on those that trespass in forbidden areas of the Astral Sea and quickly annihilates those that desecrate the god husks that drift there in peace. (This is a fairly specific subclass that is not suitable for every situation)

Terms: You swear solemnly to defend the depths of the Astral and guard the sacred remains of forgotten gods found within.

Punishments: You die. You are teleported to an unlivable part of the multiverse where you mercifully cease to exist.

Level Prepared Spells
3Alarm, Chill Touch, Detect Evil and Good, Mind Spike, Ray of Enfeeblement
5Counterspell, Dispel Magic
7Arcane Eye, Banishment
9Dispel Evil and Good, Hold Monster

Subclass Features

Lv 3

Patron Spells

Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Grasp of Anubis

You can forth a mighty humanoid jackal-like hand. You know the Cantrip Mage Hand. The spell can be used to make an unarmed strike dealing 1D4 + your CHA modifier (Minimum 1) Psychic damage.

Lv 6

Meddle Not in the Domain of Death

Only you and your patron should meddle with sacred unlife. You can cause any effect that would raise dead within 60 ft of you to fail immediately. You can then cast the spell Raise Dead as a reaction to reanimate the corpse for yourself without expending a spell slot. At the end of the spell’s duration, the body turns to ash to never be used again.

Lv 10

None Trespass

You can bar and ward an area through an ancient arcane ritual. You can cast the spell Forbiddance once per long rest without requiring the Material components as a ritual.

Lv 14

Bond of the Silver Sea

Your soul and body have an inseparable connection to the Astral Plane. You can cast the spell Astral Projection on yourself once per long rest without requiring the Material components as a ritual that lasts four hours.