Cambion
2 variants
Some scholars have even posited that their existence is a cosmic joke, a cruel twist of fate designed to test the limits of mortal understanding.
Infernal Denizens
A Cambion's appearance is a fascinating blend of human and infernal traits. Their humanoid form often mirrors their mortal parent, though fiendish features like horns, scales, claws, hooves, and forked tongues can vary greatly. These demonic attributes, while terrifying to some, are considered attractive by many. Their overall appearance can range from subtly demonic to strikingly infernal, making each cambion unique and captivating.
Hellish Conception
The circumstances surrounding a Cambion's birth are usually gruesome, seldom pleasant, and thankfully rare. Often born of the machinations of evil fiend-worshipping cults or the dark bargains between fiends and mortals, cambions have their lot in life cut out for them as their inherent evil is either fostered or poorly repressed by their parental figures, who even in the best of scenarios struggle with the nature of their child as their unusual growth and malevolent tendencies test even the most kind-hearted of individuals and serves to isolate them from most mortals. This lack of filial bonds, friendships, or personal attachments sets cambions on a very narrow path to evil, but sometimes they can deviate from this destiny thanks to outside intervention or in rare cases by their own volition allowing them to set aside the path that was laid out for them before the moment they were born.
Solitary Governance
Cambions can often be found in positions of leadership throughout the realms but rarely with their own kin by their side. Their powerful bodies and endless ambition lead many of them to seek out power, particularly in the domination of weaker creatures of which there are many by comparison. Though rare and far between they can most frequently be found in places of fiendish worship or in areas having suffered a fiendish incursion where they have often been abandoned to fend for themselves in a world that doesn't want them. Yet, by their nature, they rise from roughest quarters of those places, where they often grow up to be commanders, lords, or rulers in some way shape or form.
Some scholars have even posited that their existence is a cosmic joke, a cruel twist of fate designed to test the limits of mortal understanding.
Infernal Denizens
A Cambion's appearance is a fascinating blend of human and infernal traits. Their humanoid form often mirrors their mortal parent, though fiendish features like horns, scales, claws, hooves, and forked tongues can vary greatly. These demonic attributes, while terrifying to some, are considered attractive by many. Their overall appearance can range from subtly demonic to strikingly infernal, making each cambion unique and captivating.
Hellish Conception
The circumstances surrounding a Cambion's birth are usually gruesome, seldom pleasant, and thankfully rare. Often born of the machinations of evil fiend-worshipping cults or the dark bargains between fiends and mortals, cambions have their lot in life cut out for them as their inherent evil is either fostered or poorly repressed by their parental figures, who even in the best of scenarios struggle with the nature of their child as their unusual growth and malevolent tendencies test even the most kind-hearted of individuals and serves to isolate them from most mortals. This lack of filial bonds, friendships, or personal attachments sets cambions on a very narrow path to evil, but sometimes they can deviate from this destiny thanks to outside intervention or in rare cases by their own volition allowing them to set aside the path that was laid out for them before the moment they were born.
Solitary Governance
Cambions can often be found in positions of leadership throughout the realms but rarely with their own kin by their side. Their powerful bodies and endless ambition lead many of them to seek out power, particularly in the domination of weaker creatures of which there are many by comparison. Though rare and far between they can most frequently be found in places of fiendish worship or in areas having suffered a fiendish incursion where they have often been abandoned to fend for themselves in a world that doesn't want them. Yet, by their nature, they rise from roughest quarters of those places, where they often grow up to be commanders, lords, or rulers in some way shape or form.
Traits
Innate Spellcasting
You can cast the following spells using your CHA score as your Spellcasting ability without requiring material components or expending spell slots. 1/Long Rest: Command, Detect Magic At 13rd level 1/Long Rest: Planeshift (Self Only, Nine Hells for Belial and the Abyss for Graz’zt).