Galeb Duhr
A being of the Elemental Plane of Earth they are made of stone and animated by the power of the plane. They are the earth and care for the earth. They move and think as slowly as the earth moves. They stake out territory and defend it to the end.
Beings of Boulders and Stone
Galeb Dhur are made of earth. They have no organs or need for air or food. They resemble vaguely humanoid boulders that are 4 to 10 ft tall with dark “eyes” on their crude faces. If they stay still they can pass as a normal boulder. Their bodies are composed of the same stone they are surrounded in. If they emerged from an area rich with granite their bodies will be made of or contain granite. If they stay in an area of another rock their bodies will gradually become like that rock.
Slow Moving and Thinking
They are slow thinking and move gradually like the earth. They can be surprisingly dexterous with their rough hands though. They think in terms of centuries and act in terms of effects that could affect their homes in the near future and in the distant future. A Galeb Duhr’s actions may seem strange now but if you live long enough they may make sense in a century or two.
Territorial Rock Shepherds
Nothing is more important to them than rock and stone, especially that of their homes. They are solitary and mind the land they claim and “shepherd” the rocks and stones much like a treant would for their trees. Nothing angers a Galeb Duhr more than meddling with their territory.
A being of the Elemental Plane of Earth they are made of stone and animated by the power of the plane. They are the earth and care for the earth. They move and think as slowly as the earth moves. They stake out territory and defend it to the end.
Beings of Boulders and Stone
Galeb Dhur are made of earth. They have no organs or need for air or food. They resemble vaguely humanoid boulders that are 4 to 10 ft tall with dark “eyes” on their crude faces. If they stay still they can pass as a normal boulder. Their bodies are composed of the same stone they are surrounded in. If they emerged from an area rich with granite their bodies will be made of or contain granite. If they stay in an area of another rock their bodies will gradually become like that rock.
Slow Moving and Thinking
They are slow thinking and move gradually like the earth. They can be surprisingly dexterous with their rough hands though. They think in terms of centuries and act in terms of effects that could affect their homes in the near future and in the distant future. A Galeb Duhr’s actions may seem strange now but if you live long enough they may make sense in a century or two.
Territorial Rock Shepherds
Nothing is more important to them than rock and stone, especially that of their homes. They are solitary and mind the land they claim and “shepherd” the rocks and stones much like a treant would for their trees. Nothing angers a Galeb Duhr more than meddling with their territory.
Traits
Earth Sense
Darkvision 60 ft, Tremorsense 10 ft
Earthen Form
You are Immune to Poison damage and the Poisoned condition and you cannot be Petrified.
False Appearance
While you remain motionless, you are indistinguishable from a normal boulder.
Slam
You can make a melee attack as long as there is enough space using your whole body, the attack deals 1D8 Bludgeoning damage. You can only make one slam attack per turn.
Rolling Charge
If you roll at least 20 ft straight toward a target and then hit it with a slam attack on the same turn, the target takes an extra 2D6 Bludgeoning damage. If the target is a creature, it must succeed on a DC 8 + your STR modifier (Minimum 1) + your Proficiency Bonus STR saving throw or be knocked Prone. While rolling you know everything around you within 10 ft but you cannot change direction while rolling downhill and you take half the amount of movement you traveled moving downhill to stop unless you hit an Medium or larger creature or object that is not anchored in some way.