Minotaur
3 variants
Savage half man half bulls that are famous for their labyrinthine memory. Minotaurs are strong and proud. They can manifest in a variety of ways depending on the way they were created. They share a culture of fighting and live for the fight and die in battle.
Varied Creations and Alignments
Minotaurs can come about in many ways and each way creates a differently aligned Minotaur. Some are born of demonic rites that create vile servants of Baphomet. Others are created through magical means as powerful and loyal soldiers. And even more are combinations of many lines of Minotaurs that have had their blood diluted to a point where they become wild, havoc raisers.
Trophies, Scars, and Horns
Minotaurs collect trophies throughout their lives. The most prized trophy is the left horn of other Minotaurs they have conquered. They are a plethora of scars as badges of honor as they tell the story of their many battles. Another sign of their prowess are their horns that they polish and maintain as they continue to grow to massive proportions towards the end of their lives. A Minotaur always values a hard won trophy over many trophies or even trophies of greater value. They respect their foes and never take prisoners of those they fight, giving them a quick warrior’s death.
Born to Stalk Labyrinths
Having an incredible sense of smell and a legendary memory, Minotaurs have no trouble with labyrinths. Though their reliance on smell does mean they have great trouble with other puzzles. They stalk and protect treasure and feast upon their favorite treat: adventuring humans. As they dwell in solitude most never develop the ability to produce goods and have no concept or respect for magic.
Savage half man half bulls that are famous for their labyrinthine memory. Minotaurs are strong and proud. They can manifest in a variety of ways depending on the way they were created. They share a culture of fighting and live for the fight and die in battle.
Varied Creations and Alignments
Minotaurs can come about in many ways and each way creates a differently aligned Minotaur. Some are born of demonic rites that create vile servants of Baphomet. Others are created through magical means as powerful and loyal soldiers. And even more are combinations of many lines of Minotaurs that have had their blood diluted to a point where they become wild, havoc raisers.
Trophies, Scars, and Horns
Minotaurs collect trophies throughout their lives. The most prized trophy is the left horn of other Minotaurs they have conquered. They are a plethora of scars as badges of honor as they tell the story of their many battles. Another sign of their prowess are their horns that they polish and maintain as they continue to grow to massive proportions towards the end of their lives. A Minotaur always values a hard won trophy over many trophies or even trophies of greater value. They respect their foes and never take prisoners of those they fight, giving them a quick warrior’s death.
Born to Stalk Labyrinths
Having an incredible sense of smell and a legendary memory, Minotaurs have no trouble with labyrinths. Though their reliance on smell does mean they have great trouble with other puzzles. They stalk and protect treasure and feast upon their favorite treat: adventuring humans. As they dwell in solitude most never develop the ability to produce goods and have no concept or respect for magic.
Traits
Horns
You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1D6 + your STR modifier (Minimum 1) Piercing damage.
Goring Rush
Immediately after you take the Dash action on your turn and move at least 20 ft, you can make one attack with your Horns as a bonus action.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 ft of you and no more than one size larger than you. Unless it succeeds on a STR saving throw against a DC equal to 8 + your Proficiency Bonus + your STR modifier (Minimum 1), you push it up to 10 ft away from you.
Labyrinthine Recall
You always know which direction is north, and you have advantage on any Survival check you make to navigate or track.