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Shatjan

Much like a Minotaur but built for the cold with features of a reindeer, eld, or moos instead of a bull, the Shatjan keep to the cold places of the world and live in peace focused on survival. They are slow to anger and seek to keep to themselves unless provoked.

Solitary Shepherds

These solitary creatures follow the reindeer as they migrate across the vast expanses of icy forests. They live in small communities in temporary camps during the warm summer months and divide to look after their herds during the winter months to conserve food in the harsh environment. When they come across others they are polite and often offer very fair trades for the vegetables that they rely upon.

Reindeer Folk

These creatures possess the body of a man or woman, but the head of a reindeer, elk, or moose. Their torsos are well muscled and males have large antlers crowning their head. Females have a much smaller set of antlers. Thick fur covers their head, neck, shoulders and forearms. Shatjan make their clothing from animal skins and tree bark. Most of these creatures prefer to decorate their clothing and bodies with strange symbols whose purpose is only known to themselves.

Slow to Aggression

Though fearsome to behold, these creatures do not lust after combat. When forced into combat, they are incredibly comfortable fighting in the snow and ice, which was often an advantage over their attackers. Unless directly confronted or attacked it takes a lot to upset these easy going shepherds and they make ideal traders for they are always fair and never hotheaded and when they do make it out of the wilderness, they also make perfect diplomats and aristocrats for the same reason.

Traits

ASI: +2 CON
Size: Medium
Speed: 30 ft
Age: 10-110
Alignment: Lawful Neutral
Languages: Common

Cold Immunity

The cold is a part of you. You are Immune to Cold damage and cold based spells such as Ice Storm.

Fighter on Icy Terrain

You are skilled at moving on ice terrain. You are unaffected by Difficult Terrain caused by ice and you have a 1D6 bonus to attacks on creatures affected by Difficult Terrain caused by ice.

Cold Breath

You have a powerful cold breath with a short range. You can use your action to expel icy air 5 ft directly in front of you forcing a target to make a CON saving throw DC 8 + your CON modifier (Minimum 1) + your Proficiency Bonus. On a failed save takes 2D8 Cold damage and their movement speed is halved for one minute or they take half as much damage on a successful save and their movement speed is unaffected. The target can repeat the saving throw at the end of each of its turns returning their movement speed to normal on a success.

Cold Aura

You can plant your feet and cause a terrible cold to manifest around you. You can use your action to cause the temperature around you to drop drastically forcing each creature within 10 ft of you to make CON saving throw DC 8 + your CON modifier (Minimum 1) + your Proficiency Bonus and on a failed save takes 1D8 Cold damage or half as much on successful save. You cannot move while using this feature and each turn you can take an action to cause the aura of cold to expand and grow colder, growing an additional 5 ft and deal an additional 1D6 Cold damage. You can maintain your Cold Aura for turns equal to your Proficiency Bonus. You can use this feature once per long rest.

Speak with Deer

You can communicate with deer and other similar creatures as though you shared a language being able to communicate simple thoughts and ideas.