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Necromancy
Abi-Dalzim's Horrid Wilting
8th-level Necromancy
Casting Time
Action
Range
150 ft
Components
V, S, M (Bit of sponge)
Duration
Instantaneous
Damage Type
Necrotic
Saving Throw
CON
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a CON saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12D8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
Classes
Arcanist Sorcerer Wizard