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Animate Objects

5th-level Transmutation · Concentration

Transmutation

Casting Time

Action

Range

120 ft

Components

V, S

Duration

One Minute

Damage Type

Force

Objects animate at your command. Choose a number of nonmagical objects within range that aren’t being worn or carried, aren’t fixed to a surface, and aren’t Gargantuan. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three.

Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points. Each creature you make with this spell is an ally to you and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours.

Until the spell ends, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form.

Animated Object

Huge or Smaller Construct, Unaligned

Armor Class 15

Hit Points 10 (Medium or smaller), 20 (Large), 40 (Huge)

Speed 30 ft

STR
16 (+3/+3)
DEX
10 (+0/+0)
CON
10 (+0/+0)
INT
3 (-4/-4)
WIS
3 (-4/-4)
CHA
1 (-1/-1)

Immunities Poison, Psychic, Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Blindsight 30 ft., Passive Perception 6

Languages Understands the languages that you know

Challenge Rating None (XP 0; PB equals your Proficiency Bonus)

Actions

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: Force damage equal to 1D4 + 3 (Medium or smaller), 2D6 + 3 + your spellcasting ability modifier (Large), or 2D12 + 3 + your spellcasting ability modifier (Huge).

Using a Higher-Level Spell Slot: The creature’s Slam damage increases by 1D4 (Medium or smaller), 1D6 (Large), or 1D12 (Huge) for each spell slot level above 5.

Classes

Artificer Bard Cleric Gambler Shaman Sorcerer Summoner Wizard