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Animate Objects

5th-level Transmutation · Concentration

Transmutation

Casting Time

Action

Range

120 ft

Components

V, S

Duration

One Minute

Damage Type

Bludgeoning

Objects animate at your command. Choose a number of nonmagical objects within range that aren’t being worn or carried, aren’t fixed to a surface, and aren’t Gargantuan. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three.

Each target animates, sprouts legs, and becomes a Construct with the statistics shown in the Animated Object Statistics table; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points. Each creature you make with this spell is an ally to you and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours.

Until the spell ends, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form.

Animated Object Statistics: Tiny: HP 20, AC 18, Attack +8 to hit, 1D4 + 4 damage, STR 4, DEX 18. Small: HP 25, AC 16, Attack +6 to hit, 1D8 + 2 damage, STR 6, DEX 14. Medium: HP 40, AC 13, Attack +5 to hit, 2D6 + 1 damage, STR 10, DEX 12. Large: HP 50, AC 10, Attack +6 to hit, 2D10 + 2 damage, STR 14, DEX 10. Huge: HP 80, AC 10, Attack +8 to hit, 2D12 + 4 damage, STR 18, DEX 6.

An animated object is a Construct with AC, Hit Points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Intelligence and Wisdom are 3, and its Charisma is 1. Its Speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, its Speed is 0. It has Blindsight with a radius of 30 feet and is blind beyond that distance. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a Slam attack with an attack bonus and Bludgeoning damage determined by its size.

Using a Higher-Level Spell Slot: When you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

Classes

Arcanist Artificer Bard Cleric Gambler Shaman Sorcerer Summoner Wizard