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Conjure Volley

5th-level Conjuration

Conjuration

Casting Time

Action

Range

150 ft

Components

V, S, M (Melee or Ranged weapon worth at least 1 CP)

Duration

Instantaneous

Damage Type

Force

Saving Throw

DEX

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a DEX saving throw. A creature takes 8D8 Force damage on a failed save or half as much damage on a successful one.

Classes

Gambler Ranger Warlock