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Enchantment
Hold Monster
5th-level Enchantment · Concentration
Casting Time
Action
Range
90 ft
Components
V, S, M (Straight piece of iron)
Duration
One Minute
Saving Throw
WIS
Choose a creature that you can see within range. The target must succeed on a WIS saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 5.
Classes
Arcanist Bard Cleric Druid Exo-Driver Gambler Occultist Paladin Ranger Rogue Saint Shaman Sorcerer Summoner Vigilante Warlock Wizard