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Investiture of Wind

6th-level Transmutation · Concentration

Transmutation

Casting Time

Action

Range

Self

Components

V, S

Duration

Ten Minutes

Damage Type

Bludgeoning

Saving Throw

CON

Until the spell ends, wind whirls around you, and you gain the following benefits:

Ranged weapon attacks made against you have disadvantage on the attack roll.

You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.

You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a CON saving throw. A creature takes 2D10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.

Classes

Arcanist Druid Sorcerer Warlock Wizard