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Magic Weapon

2nd-level Transmutation

Transmutation

Casting Time

Bonus Action

Range

Touch

Components

V, S

Duration

One Hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot: The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Classes

Arcanist Artificer Cleric Paladin Ranger Saint Shaman Sorcerer Wizard