Negative Energy Flood
5th-level Necromancy
Casting Time
Action
Range
60 ft
Components
V, M (Broken bone and a square of black silk)
Duration
Instantaneous
Damage Type
Necrotic
Saving Throw
CON
You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a CON saving throw, taking 5D12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual. If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5D12. The target gains half the total as temporary hit points.
Classes